CG Posing

* Posed part two of Cho Dual CG.
* Added music.
* Updated credits.
This commit is contained in:
Johnny28 2023-06-13 16:21:02 +02:00
parent 8a0d76b335
commit bda2831df1
8 changed files with 361 additions and 50 deletions

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game/music/anticipations-by-tim-kulig-from-filmmusic-io.ogg (Stored with Git LFS) Normal file

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@ -66,11 +66,16 @@ label cc_pf_strip_T2_intro_E1:
show screen blkfade show screen blkfade
with d5 with d5
$ cho.equip(cho_outfit_default) $ cho.equip(cho_outfit_default)
$ game.gold = 1984 $ game.gold = 1984
$ game.day = 123 $ game.day = 123
call room("main_room") call room("main_room")
call cho_chibi("stand", "desk", "base", flip=False)
call gen_chibi("sit_behind_desk")
cho "" (xpos="mid", ypos="base")
hide screen blkfade hide screen blkfade
with d5 with d5

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@ -59,6 +59,11 @@ label cc_pf_blowjob_T3_intro_E1:
$ game.day = 124 $ game.day = 124
call room("main_room") call room("main_room")
call cho_chibi("stand", "desk", "base", flip=False)
call gen_chibi("sit_behind_desk")
cho "" ("soft", "narrow", "base", "R")
hide screen blkfade hide screen blkfade
with d5 with d5

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@ -838,7 +838,7 @@ label gryffindor_match:
nar "Cho begins to feverishly look around for the snitch, her eyes darting around the pitch." nar "Cho begins to feverishly look around for the snitch, her eyes darting around the pitch."
nar "Unable to locate it, she looks back towards the commentators' tower for assistance." nar "Unable to locate it, she looks back towards the commentators' tower for assistance."
cho "Where did he vanish?!" cho "(Where did he vanish?!)"
"Hermione" "A fantastic--{w=0.4} Hold on...{w=0.4} What's that on the pitch?{fast} Is that--" "Hermione" "A fantastic--{w=0.4} Hold on...{w=0.4} What's that on the pitch?{fast} Is that--"
cho "(What the--{w=0.4} Where's he going?)" cho "(What the--{w=0.4} Where's he going?)"
@ -868,9 +868,9 @@ label gryffindor_match:
call gen_chibi(flip=True) call gen_chibi(flip=True)
with d3 with d3
cho "Is he talking to Gi--" cho "(Is he talking to Gi--)"
cho "Hold on. What's that thing near the balustrade... Is that... Luna?!" cho "(Hold on... What's that thing near the balustrade... Is that... Luna?!)"
cho "What is she wearing?!" cho "(What is she wearing?!)"
#Genie walks down to Luna. #Genie walks down to Luna.
call gen_walk(xpos=650, ypos=430) call gen_walk(xpos=650, ypos=430)
@ -879,7 +879,7 @@ label gryffindor_match:
play sound "sounds/ball_hit.ogg" play sound "sounds/ball_hit.ogg"
"Hermione" "Ouch... What a blunder! Surely he should've seen that coming!" #big text "Hermione" "Ouch... What a blunder! Surely he should've seen that coming!" #big text
gen "*inaudible*" gen "*Inaudible*"
"Hermione" "Katie Bell passing to Alicia Spinnet..." #text larger "Hermione" "Katie Bell passing to Alicia Spinnet..." #text larger
cho "(Oh right, I did ask him to get someone to cheer for me...)" cho "(Oh right, I did ask him to get someone to cheer for me...)"
"Hermione" "Expertly dodging a bludger..." #text larger "Hermione" "Expertly dodging a bludger..." #text larger
@ -891,8 +891,7 @@ label gryffindor_match:
nar "Staring into the distance, Cho begins shuffling on her broom, thinking hard on what to do..." nar "Staring into the distance, Cho begins shuffling on her broom, thinking hard on what to do..."
cho "(I can't get this stupid broom going...)" cho "(If can't get this stupid broom going... Then what else could I do...)"
cho "(Spanking Angelina wasn't enough either...)"
#Cut to cho Doll flying #Cut to cho Doll flying
@ -945,7 +944,7 @@ label gryffindor_match:
cho "(She'll be furious...)" #horny cho "(She'll be furious...)" #horny
cho "(But... Doing it in front of the entire school...)" cho "(But... Doing it in front of the entire school...)"
nar "Cho Shifts around slightly on her new broom and suddenly finds herself able to slide up and down the dildo effortlessly." nar "Cho shifts around slightly on her new broom and suddenly finds herself able to slide up and down the dildo effortlessly."
cho "..." #surprised cho "..." #surprised
cho "..." #smirks cho "..." #smirks
@ -1954,7 +1953,7 @@ label gryffindor_match_return:
hoo "The usage of such things is considered cheating and is prohibited during organized sports and academic examinations." ("open", "narrow", "angry", "mid") hoo "The usage of such things is considered cheating and is prohibited during organized sports and academic examinations." ("open", "narrow", "angry", "mid")
ton "" ("annoyed", "base", "base", "mid") ton "" ("annoyed", "base", "base", "mid")
gen "So if this bottle is a luck potion, she'd get disqualified?" ("base", xpos="far_left", ypos="head") gen "So if this bottle is a luck potion, she'd get disqualified?" ("base", xpos="far_left", ypos="head")
sna "*snort*." ("snape_22") #smirk sna "*Snort*" ("snape_22") #smirk
hoo "Yes, although disqualification would be the least of her worries." ("open", "shocked", "angry", "mid") hoo "Yes, although disqualification would be the least of her worries." ("open", "shocked", "angry", "mid")
gen "You're not saying..." ("base", xpos="far_left", ypos="head") gen "You're not saying..." ("base", xpos="far_left", ypos="head")
sna "" ("snape_37") #smirk sna "" ("snape_37") #smirk
@ -2147,7 +2146,10 @@ label gryffindor_match_return:
stop music fadeout 1 stop music fadeout 1
call room("main_room") call room("main_room")
call gen_chibi("hide") call gen_chibi("sit_behind_desk")
call ton_chibi(xpos="mid", ypos="420")
ton "" ("base", "narrow", "base", "L", xpos="base", ypos="base")
hide screen blkfade hide screen blkfade
with d5 with d5
@ -2202,19 +2204,10 @@ label gryffindor_match_return:
cho @ cheeks blush "[name_genie_cho], Why don't you take your clothes off and get on that desk for me?" ("soft", "narrow", "base", "mid") #smirk cho @ cheeks blush "[name_genie_cho], Why don't you take your clothes off and get on that desk for me?" ("soft", "narrow", "base", "mid") #smirk
if _in_replay: if _in_replay:
return show screen blkfade
with d5
camera screens
###### FINISHED HERE $ renpy.end_replay()
gen "W--{w=0.2} What?!" ("base", xpos="far_left", ypos="head") gen "W--{w=0.2} What?!" ("base", xpos="far_left", ypos="head")
play sound "sounds/giggle.ogg" play sound "sounds/giggle.ogg"

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@ -112,6 +112,8 @@ label cc_gt_return:
hide screen blkfade hide screen blkfade
with d5 with d5
play music "music/Music for Manatees.ogg" fadein 1 if_changed
# #
cho "The school supplied brooms are ancient, there's no way I'd be able to win anything, flying on that rubbish!" ("scream", "narrow", "worried", "mid", xpos="mid") cho "The school supplied brooms are ancient, there's no way I'd be able to win anything, flying on that rubbish!" ("scream", "narrow", "worried", "mid", xpos="mid")

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@ -26,7 +26,7 @@ label cho_summon_setup:
if 5 > states.cho.mood >= 1: if 5 > states.cho.mood >= 1:
cho "Yes, [name_genie_cho]?" ("annoyed", "base", "base", "mid", xpos="base", ypos="base", trans=d3) cho "Yes, [name_genie_cho]?" ("annoyed", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
elif 10 > states.cho.mood >= 5: elif 10 > states.cho.mood >= 5:
cho "*sigh*... Yes, [name_genie_cho]?" ("open", "base", "base", "R", xpos="base", ypos="base", trans=d3) cho "*Sigh*... Yes, [name_genie_cho]?" ("open", "base", "base", "R", xpos="base", ypos="base", trans=d3)
elif 20 > states.cho.mood >= 10: elif 20 > states.cho.mood >= 10:
cho "What is it, [name_genie_cho]?" ("annoyed", "base", "angry", "mid", xpos="base", ypos="base",trans=d3) cho "What is it, [name_genie_cho]?" ("annoyed", "base", "angry", "mid", xpos="base", ypos="base",trans=d3)
elif 30 > states.cho.mood >= 20: elif 30 > states.cho.mood >= 20:

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@ -21,14 +21,15 @@ define credits_text = "\n".join([
"controllerhead\n{size=-5}{color=#808080}{k=0.7}\"Item Shop\"{/k}{/color}{/size}\n", "controllerhead\n{size=-5}{color=#808080}{k=0.7}\"Item Shop\"{/k}{/color}{/size}\n",
"jrayteam6\n{size=-5}{color=#808080}{k=0.7}\"Grape Soda is Fucking Raw\"{/k}{/color}{/size}\n", "jrayteam6\n{size=-5}{color=#808080}{k=0.7}\"Grape Soda is Fucking Raw\"{/k}{/color}{/size}\n",
"Juhani Junkala\n{size=-5}{color=#808080}{k=0.7}Retro Game Music Pack:\n\"Title Screen\"\n\"Level 1\"\n\"Level 3\"{/k}{/color}{/size}\n", "Juhani Junkala\n{size=-5}{color=#808080}{k=0.7}Retro Game Music Pack:\n\"Title Screen\"\n\"Level 1\"\n\"Level 3\"{/k}{/color}{/size}\n",
"Snabisch\n{size=-5}{color=#808080}{k=0.7}Only 115 (Dance Loop){/k}{/color}{/size}\n", "Snabisch\n{size=-5}{color=#808080}{k=0.7}\"Only 115 (Dance Loop)\"{/k}{/color}{/size}\n",
"Nene\n{size=-5}{color=#808080}{k=0.7}Boss Battle #2{/k}{/color}{/size}\n" "Nene\n{size=-5}{color=#808080}{k=0.7}\"Boss Battle #2\"{/k}{/color}{/size}\n",
"Tim Kulig\n{size=-5}{color=#808080}{k=0.7}\"Anticipations\"{/k}{/color}{/size}\n"
), ),
credits_title("Special Thanks"), credits_title("Special Thanks"),
credits_group( credits_group(
"{size=+4}Akabur{/size}", "{size=+4}Akabur{/size}",
"{color=#808080}{size=-5}{k=0.7}Creator of the original Witch Trainer and other awesome games! {a=https://www.patreon.com/akabur}PATREON{/a}{/size}{/color}{/k}\n", "{color=#808080}{size=-5}{k=0.7}Creator of the original Witch Trainer and other awesome games! {a=https://www.patreon.com/akabur}PATREON{/a}{/size}{/color}{/k}\n",
"Dr. Lupin", "Lineup", "MaiL", "MedicBear", "STG Anon", "Booom313", "Sandmaster", "Pinguino", "UE Crew", "Catbug", "CaptainNemo", "Artguy", "Linear", "Amadan", "Anons", "Heretic", "Maverick", "Cleanzo", "Techy", "Zuel32", "Darwin7", "Ven", "NotTera", "Armise" "Dr. Lupin", "Lineup", "MaiL", "MedicBear", "STG Anon", "Booom313", "Sandmaster", "Pinguino", "UE Crew", "Catbug", "CaptainNemo", "Artguy", "Linear", "Amadan", "Anons", "Heretic", "Maverick", "Cleanzo", "Techy", "Zuel32", "Darwin7", "Ven", "NotTera", "Armise", "Cosmic"
), ),
"""{vspace=100} """{vspace=100}
\n\n \n\n