Defer show
* Defer re-showing sprite until next statement call (less expensive and suits the writer better)
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@ -84,10 +84,8 @@ init python:
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if what:
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if what:
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character.astoria_say(what, **kwargs)
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character.astoria_say(what, **kwargs)
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# Reshow sprite if any changes have been made
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if temp_face:
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if temp_face:
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astoria.set_face(**last_face)
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astoria.set_face(**last_face)
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show()
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if head_only:
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if head_only:
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astoria.hide()
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astoria.hide()
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@ -83,10 +83,8 @@ init python in character:
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if what:
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if what:
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cho_say(what, **kwargs)
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cho_say(what, **kwargs)
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# Reshow sprite if any changes have been made
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if temp_face:
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if temp_face:
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renpy.store.cho.set_face(**last_face)
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renpy.store.cho.set_face(**last_face)
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show()
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if head_only:
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if head_only:
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renpy.store.cho.hide()
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renpy.store.cho.hide()
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@ -78,10 +78,8 @@ init python:
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if what:
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if what:
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character.hermione_say(what, **kwargs)
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character.hermione_say(what, **kwargs)
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# Reshow sprite if any changes have been made
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if temp_face:
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if temp_face:
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hermione.set_face(**last_face)
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hermione.set_face(**last_face)
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show()
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if head_only:
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if head_only:
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hermione.hide()
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hermione.hide()
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@ -69,10 +69,8 @@ init python:
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if what:
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if what:
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character.hooch_say(what, **kwargs)
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character.hooch_say(what, **kwargs)
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# Reshow sprite if any changes have been made
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if temp_face:
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if temp_face:
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hooch.set_face(**last_face)
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hooch.set_face(**last_face)
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show()
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if head_only:
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if head_only:
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hooch.hide()
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hooch.hide()
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@ -80,10 +80,8 @@ init python:
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if what:
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if what:
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character.luna_say(what, **kwargs)
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character.luna_say(what, **kwargs)
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# Reshow sprite if any changes have been made
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if temp_face:
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if temp_face:
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luna.set_face(**last_face)
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luna.set_face(**last_face)
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show()
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if head_only:
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if head_only:
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luna.hide()
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luna.hide()
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@ -79,10 +79,8 @@ init python:
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if what:
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if what:
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character.susan_say(what, **kwargs)
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character.susan_say(what, **kwargs)
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# Reshow sprite if any changes have been made
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if temp_face:
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if temp_face:
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susan.set_face(**last_face)
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susan.set_face(**last_face)
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show()
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if head_only:
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if head_only:
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susan.hide()
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susan.hide()
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@ -101,10 +101,8 @@ init python:
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if what:
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if what:
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character.tonks_say(what, **kwargs)
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character.tonks_say(what, **kwargs)
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# Reshow sprite if any changes have been made
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if temp_face:
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if temp_face:
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tonks.set_face(**last_face)
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tonks.set_face(**last_face)
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show()
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if head_only:
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if head_only:
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tonks.hide()
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tonks.hide()
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