* Added a separate entry for mods compatibility (saves and mods rarely follow the same upgrade rules anyway)
* Improved mods handling by automatically disabling incompatible mods
* Fixed a RuntimeError caused by changing set size during iteration
* Fixed mods crashing on init in user space
* Fixed revertable types inside modding init
* Fixed semantic version crashing mod loader
* Updated example mod
* Added weights support to random block statements
* Added missing `open_wide_tongue_panties` mouth for Hermione
* Simplified CDS vars and attributes, and changed them to be in line with Renpy standards
* Fixed linting of character statements
* Fixed 'jazz take 2.ogg' file being located in the wrong directory
* Fixed minimum and maximum allowed initialization offset for statements
* Fixed show image statement missing space
* Fixed poster image show statement to enable prediction
* Fixed updater screen lacking parenthesis (was valid but slowed down initialization)
* Fixed random statement prediction
* Fixed uncommented Tonks chit-chat check (forgot to do so after testing)
* Simplified and improved mods loading process by utilising the newly added include_module method
* Added sanity checks for mods toggles
* Added scripts list to mods list dict
* Added ToggleMod action
* Require restart to load mods
* Fixed mods not loading at certain times
* Fixed wardrobe not initializing in replay context
* Fixed unequip all clothes cheat
* Fixed example mod file structure
* Fixed ability to rollback to the broken past during the game's start
* Simplified initialization
* Simplified mods module importing and parsing, reducing possible number of fail points
* Moved audio channel registration to options (config) file
* Added default zorder for `cg` image tag
* Added rpym format to .editorconfig
* Fixed generic update image creator
* Fixed new side image type regression
* Fixed MyMod game version inside manifest
* Fixed MyMod missing from release
* Fixed android mods detection
* Removed android searchpaths (superseded)
* Moved engine related changes into its own file
* Added asset archives for distributed builds
* Added platform specific classification for files
* Changed save directory from "WT SILVER" to "WTS"
* Changed executable name from "WT SILVER" to "WTS"
* Removed redundant font file
* Moved mods.rpy to scripts directory