110847e9e6
Simplify and quicken summon list iteration
2023-11-17 03:38:06 +01:00
1918def870
Make variables dynamic
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or constant, in one case
2023-11-17 03:31:07 +01:00
d34a96284c
Internal tweaks
2023-11-17 03:29:45 +01:00
acfb09516c
Improve and fix last
2023-11-17 03:16:28 +01:00
1672b2381a
Replace show screen with call screen
2023-11-17 03:13:17 +01:00
e242c0e43a
Factorize pos
2023-11-17 03:08:51 +01:00
9a7a1d4686
Fix 32cf1de
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the call is useless anyway, always has been
2023-11-17 02:59:23 +01:00
3e86094b0b
Fix misuse of variable
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- don't use a reserved name (starting with an underscore)
- use a file-local mangled name (starting with two underscores
- use renpy.dynamx to cleanup the variable automatically
2023-11-15 20:42:50 +01:00
670e7d82fb
Refactor variables - Part 2
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* Finished refactoring quest and character vars
* Removed quest class (superseded)
2023-04-03 00:48:38 +01:00
3df4778fca
Bug fixes
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* Fixed missed or overlooked changes
2023-04-01 00:28:37 +01:00
b28a3e250d
Refactor variables - Part 1
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* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00
b2e7c44b2e
Narrator
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* Reworked narrator calls and unified them across the entire game
* Added narrator screen inheriting from say screen
* Removed obsolete narrator code
2023-03-11 19:43:02 +00:00
42756113b8
WTS
2022-05-17 00:48:22 +01:00