big work
what was reliable before is now not, in recent versions of renpy, which is why we added that new config (which I put in say.rpy, but it can be moved somewhere else)
Also fixes the game_menu's title position, incidentally
some changes are incompatible with my diary and achievement branches, respectively, they will need to be merged with a bit of manual care
* Fixed multiple default parameters inside image definition (Thanks guv! :))
* Fixed missing module import causing linting to not work correctly for certain tasks.
* Bumped game version to 1.46
* Added and implemented images for Luna Inspection events.
* Fixed updater (AGAIN!!)
* Disabled the 'server not responding' hint because it doesn't really match what's happening in the server code
* Version bump
* Added a UI lock mechanism to avoid render stalls
* Fixed initialization issue due to python init offset for android devices
* Fixed a hang caused by joining threads on android devices
* Fixed a race condition when forcefully stopping threads
* Improved efficiency of RoomObject image creation
* Fixed a crash during one of the Tonks' hangout events
* Fixed DollMakeup object lacking clone method, causing issues with saved outfits
* Fixed DollMakeup non-uniform parameter order
* Fixed doll strip method affecting types like pubic hair, piercings, and tattoos
* Fixed ATL flicker on room objects due to inefficient creation of the images for room objects
* Added internal counter for queues
* Simplified global vars for event completion checks.
* Temporarily disabled Hermione's statistics menu
* Replaced counter/points checks with status flags.
* Disabled debug profiling for images
* Added creampie, anal_creampie, gokkun, statuses
* Fixed double defined memory flag
* Fixed non-existent screen call in some events
* Fixed a non-existent hermione expression call
* Fixed non-existent hide image tag call
* Fixed menu text styling, and grammar
* Fixed status flags not adhering to the naming convention
* Replaced caught_genie_masturbating status flag with an event flag
* Added additional event flags where it made sense
* Fixed import initialization offset
* Fixed and converted hooch chibi images into spritesheets
* Fixed hooch chibi calls
* Fixed new chibi format file dirs
* Fixed inner thought overlay displaying above side images
* Added default audio fadeout value of 1.0
* Removed rebuild method calls (superseded)
* Removed incompatible updater code
* Converted cho new chibi into spritesheets (Placeholder)
* Commented out dev code to avoid issues
* Fixed wardrobe not initializing in replay context
* Fixed unequip all clothes cheat
* Fixed example mod file structure
* Fixed ability to rollback to the broken past during the game's start
* Simplified initialization
* Simplified mods module importing and parsing, reducing possible number of fail points
* Moved audio channel registration to options (config) file
* Added default zorder for `cg` image tag
* Added rpym format to .editorconfig
* Fixed Genie flashing his goods in stats menu
* Fixed lipstick causing a crash in saved outfits due to missing zlayers
* Fixed debug print spam
* Version bump
* Fixed Xray displayable not updating when its children supplied no image attributes.
* Defined default zorders on children of Xray displayable
* Posed parts of the event
* Added support for image references
* Added support for LayeredImage, and LayeredImageProxy
* Added the ability to use show statements as a proxy for Xray displayables
* Added previously omitted mask child to the visit method
* Restored automatic image definitions (As a part of CG implementation effort)
* Fixed generic update image creator
* Fixed new side image type regression
* Fixed MyMod game version inside manifest
* Fixed MyMod missing from release
* Fixed android mods detection
* Removed android searchpaths (superseded)
* Moved engine related changes into its own file