* Improved skipping performance by delaying the call to render functions until after skipping ends
* Fixed skipping not refreshing the doll image
* Fixed skipping callback handler being affected by rollback
* Refactored doll show method
* Fixed updater (AGAIN!!)
* Disabled the 'server not responding' hint because it doesn't really match what's happening in the server code
* Version bump
* Added a separate entry for mods compatibility (saves and mods rarely follow the same upgrade rules anyway)
* Improved mods handling by automatically disabling incompatible mods
* Fixed a RuntimeError caused by changing set size during iteration
* Fixed mods crashing on init in user space
* Fixed revertable types inside modding init
* Fixed semantic version crashing mod loader
* Updated example mod
* Added a UI lock mechanism to avoid render stalls
* Fixed initialization issue due to python init offset for android devices
* Fixed a hang caused by joining threads on android devices
* Fixed a race condition when forcefully stopping threads
* Implemented threading and lazyloading for the main doll
* Added global rebuild method for the dolls
* Updated save compatibility patch
* Fixed wardrobe categories showing locked items
* Implemented new DollThread method with thread-safe locking mechanism and pickling support for thread event queues
* Added memoization for wardrobe elements
* Added threading for various wardrobe-related methods
* Added lazyloading (to avoid render stalls)
* Added button generation for DollCloth and DollOutfit instances
* Significantly reduced code repetition inside the wardrobe loop
* Added new methods for the Doll, and improved others.
* Fixed viewport adjustment values resetting on interaction
* Fixed character chit-chats performance issues
* Updated saves compatibility patch
* Fixed character cheeks and tears layers being stuck in both gameplay and character studio
* Fixed missing reset properties during end event labels
* Improved updater hint for potential edge cases
* Added feedback hints when clicking 'check for updates' button in the main menu
* Updated methods to reflect the new changes
* Fixed updater crashing with `u` parameter due to explicit no-parameter screen definition, while renpy expects the (lax) implicit definition
* Fixed server url
* Improved efficiency of RoomObject image creation
* Fixed a crash during one of the Tonks' hangout events
* Fixed DollMakeup object lacking clone method, causing issues with saved outfits
* Fixed DollMakeup non-uniform parameter order
* Fixed doll strip method affecting types like pubic hair, piercings, and tattoos
* Fixed ATL flicker on room objects due to inefficient creation of the images for room objects
* Fixed cancellation method for events utilising subevents
* Fixed callstack when cancel method is called and the next node is a jump (odd)
* Fixed missing 'ask her to do x' blurbs for fail event variants
* Fixed 'grope her' fail variant repeat dialogue flag
* Removed 'hermione_favor_menu' from ignore labels (superseded)
* Converted Hermione's public requests into the queue system.
* Replaced event checks with status checks for the affected events.
* Ignore local labels in event completion tracking
* Improved readability for debug outputs
* Skip Luna intro on dev
* Added internal counter for queues
* Simplified global vars for event completion checks.
* Temporarily disabled Hermione's statistics menu
* Replaced counter/points checks with status flags.
* Disabled debug profiling for images
* Added event callbacks support
* Added support for in-game favour-like behaviour
* Added debug functions
* Added extensive event parameters
* Added a bunch of new methods
* Added modding support
* Added completion tracking
* Added menu handlers
* Added global vars
* ... more
* Added parcel callback support for the outfit store
* Added execute_callback wrapper function
* Fixed ball quest item never unlocking after receiving the outfit, soft-locking the game
* Added an automatic scalar method for undersized/oversized textures
* Added the ability to dye clothes without having to convert them into greyscale
* Added scalar ratio support for whitespace generation
* Improved whitespace generation for objects with nested children displayables
* Added support for temporary attribues
* Redesigned persistent expressions toggles and simplified them
* Improved defined expressions dictionary handling and added imap sorting
* Simplified parts of code
* Fixed prompt screen incompatibility with Text displayables
* Fixed string encoding/decoding issues with non-latin languages
* Fixed expression editor crash on copy/pasting
* Fixed expression editor crash caused by inserted None value choices for expression that don't support it
* Fixed expression editor not re-initializing after reloading the script
* Fixed expression editor not detecting modified expressions after reloading the script
* Fixed and replaced getattr methods in some instances referencing character states
* Fixed get_character_unlock, and get_character_mood referencing wrong var and store
* Fixed lint self defining character tag instead of using a global func
* Disabled tooltips on android devices
* Improved screen boundary detection to avoid overflow
* Improved readability and padding
* Fixed the existence of tooltip parameter causing massive lag spikes on hover/unhover events (even when tooltips were disabled) by patching the related engine focus function
* Fixed import initialization offset
* Fixed and converted hooch chibi images into spritesheets
* Fixed hooch chibi calls
* Fixed new chibi format file dirs
* Fixed inner thought overlay displaying above side images
* Added default audio fadeout value of 1.0
* Removed rebuild method calls (superseded)
* Removed incompatible updater code
* Converted cho new chibi into spritesheets (Placeholder)
* Commented out dev code to avoid issues
* Fixed Cho Quidditch outfit not being set properly during Gryffindor tactic talk, and base outfit getting overwritten.
* Removed bld and blktone in some places where it's replaced by inner thought and narrator character.
* Minor writing improvements.
* Minor Doll positioning improvements.