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Author SHA1 Message Date
43ebb4a282 Update Chinese Translation (templates) 2024-05-03 19:53:54 +01:00
64a624c89b Improve translation support (part 7) 2024-05-03 18:24:43 +01:00
0b477fb762 Improve translation support (part 6) 2024-05-03 18:15:50 +01:00
4ad2be031f Improve translation support (part 5) 2024-05-03 18:12:53 +01:00
8d799e4b99 Update Chinese Translation 2024-05-03 18:03:15 +01:00
0f9be6c642 Update translation 2024-05-01 22:39:47 +01:00
d89867c692 Bug fix 2024-05-01 22:38:09 +01:00
4cdf71f5b8 Fix 2024-05-01 21:54:39 +01:00
27e07d6d73 Improve translation support (part 4) 2024-05-01 21:14:39 +01:00
eca9ba0002 Remove unnecessary replacements 2024-05-01 19:43:55 +01:00
feced7b1cf Improve translation support (part 3) 2024-05-01 19:28:56 +01:00
5616f77813 Improve translation support (part 2) 2024-05-01 19:08:10 +01:00
2b409db496 Improve translation support (part 1) 2024-04-28 18:39:12 +01:00
32f7971c24 Translation for 'Chinese Simplified' for version 1.46.2 2024-04-28 17:14:40 +01:00
8b272ca8b5 gitignore 2024-04-28 17:04:00 +01:00
99fbcd4ea7 DollClothDynamic
* Added new prefix for lookahead type.
* Added tracked item rebuild for the purpose of tracking types
2024-04-28 15:33:40 +01:00
8aa1a84efb Bug fix
* Fix detection of orphaned script and clarify the exception
2024-04-28 13:43:47 +01:00
405 changed files with 373975 additions and 1051 deletions

3
.gitignore vendored
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@ -11,6 +11,9 @@ Desktop.ini
$RECYCLE.BIN/ $RECYCLE.BIN/
.DS_Store .DS_Store
# Hidden dirs
*/.*
# Python # Python
*.py[cod] *.py[cod]

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@ -33,37 +33,37 @@ define g15 = Character(None, show_side_image=Image("characters/genie/mage15.webp
define g16 = Character(None, show_side_image=Image("characters/genie/mage16.webp", xpos=20), show_icon="genie") define g16 = Character(None, show_side_image=Image("characters/genie/mage16.webp", xpos=20), show_icon="genie")
# Students # Students
define twi = Character("Fred and George", show_side_image=Image("characters/misc/weasley_twins/base_01.webp", xalign=1.0), show_icon="fred") define twi = Character(_("Fred and George"), show_side_image=Image("characters/misc/weasley_twins/base_01.webp", xalign=1.0), show_icon="fred")
define fre = Character("Fred", show_side_image=Image("characters/misc/weasley_twins/fred_01.webp", xalign=1.0), show_icon="fred") define fre = Character(_("Fred"), show_side_image=Image("characters/misc/weasley_twins/fred_01.webp", xalign=1.0), show_icon="fred")
define ger = Character("George", show_side_image=Image("characters/misc/weasley_twins/george_01.webp", xalign=1.0), show_icon="george") define ger = Character(_("George"), show_side_image=Image("characters/misc/weasley_twins/george_01.webp", xalign=1.0), show_icon="george")
# Teachers # Teachers
define spo = Character("Professor Sprout") define spo = Character(_("Professor Sprout"))
# Side characters # Side characters
define hat = Character("Sorting Hat", show_side_image=Image("characters/misc/hat.webp", xalign=1.0), show_icon="hat") define hat = Character(_("Sorting Hat"), show_side_image=Image("characters/misc/hat.webp", xalign=1.0), show_icon="hat")
define helf = Character("House-Elf", show_side_image=Image("characters/misc/elf.webp", xalign=0.95)) define helf = Character(_("House-Elf"), show_side_image=Image("characters/misc/elf.webp", xalign=0.95))
define malf = Character("Malfoy") define malf = Character(_("Malfoy"))
define cra = Character("Crabbe") define cra = Character(_("Crabbe"))
define goy = Character("Goyle") define goy = Character(_("Goyle"))
define maf = Character("Madam Mafkin", show_side_image=Image("characters/misc/mafkin.webp", xalign=1.0)) define maf = Character(_("Madam Mafkin"), show_side_image=Image("characters/misc/mafkin.webp", xalign=1.0))
define myr = Character("Moaning Myrtle") define myr = Character(_("Moaning Myrtle"))
define faw = Character("Fawkes", show_icon="fawkes") define faw = Character(_("Fawkes"), show_icon="fawkes")
define abe = Character("Aberforth") define abe = Character(_("Aberforth"))
# Non-important characters # Non-important characters
define fem = Character("Female Student") define fem = Character(_("Female Student"))
define femv = Character("Female Voice") define femv = Character(_("Female Voice"))
define mal = Character("Male Student") define mal = Character(_("Male Student"))
define mal2 = Character("Another Male Student") define mal2 = Character(_("Another Male Student"))
define sly1 = Character("Slytherin student") define sly1 = Character(_("Slytherin student"))
define sly2 = Character("Another Slytherin student") define sly2 = Character(_("Another Slytherin student"))
define qcr = Character("Quidditch Crowd") define qcr = Character(_("Quidditch Crowd"))
# Special # Special
define nar = Character("", what_prefix=">", show_icon="narrator", callback=narrator_fade) define nar = Character("", what_prefix=">", show_icon="narrator", callback=narrator_fade)
define narrator = nar # Note: Without this definition, anonymous narrator style will be overridden by Renpy. define narrator = nar # Note: Without this definition, anonymous narrator style will be overridden by Renpy.
define anon = Character("???") define anon = Character(_("???"))
# Dumbledore # Dumbledore
define dum1 = Character("name_dumbledore_genie", show_side_image=Image("characters/misc/dumbledore/dum_1.webp"), show_icon="dumbledore", dynamic=True) define dum1 = Character("name_dumbledore_genie", show_side_image=Image("characters/misc/dumbledore/dum_1.webp"), show_icon="dumbledore", dynamic=True)

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@ -1,9 +1,9 @@
label update_astoria: label update_astoria:
$ name_susan_astoria = renpy.random.choice(["Suzy","Cow","Cow Tits","Milk Bag","Slut","Whore","Piggy","Pig","Bessie","Moo Moo"]) $ name_susan_astoria = renpy.random.choice([_("Suzy"),_("Cow"),_("Cow Tits"),_("Milk Bag"),_("Slut"),_("Whore"),_("Piggy"),_("Pig"),_("Bessie"),_("Moo Moo")])
$ name_tonks_astoria = renpy.random.choice(["Hag","Old Hag","Punk","Dyke","Lesbo"]) $ name_tonks_astoria = renpy.random.choice([_("Hag"),_("Old Hag"),_("Punk"),_("Dyke"),_("Lesbo")])
$ name_astoria_tonks = renpy.random.choice(["Cutie","Kitty","Princess","Cupcake","Honey"]) $ name_astoria_tonks = renpy.random.choice([_("Cutie"),_("Kitty"),_("Princess"),_("Cupcake"),_("Honey")])
# Chibi Update # Chibi Update
$ astoria_chibi.update() $ astoria_chibi.update()

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@ -37,7 +37,8 @@ default states.ast.ev.imperio_with_susan.completed_once = False
# Names # Names
default name_astoria_genie = "Astoria" default name_astoria_genie = _("Astoria")
default name_genie_astoria = "Sir" default name_genie_astoria = _("Sir")
default name_susan_astoria = "Cow" default name_susan_astoria = _("Cow")
default name_tonks_astoria = "Old Hag" default name_tonks_astoria = _("Old Hag")

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@ -49,7 +49,7 @@ default ast_stockings_ann = DollCloth("astoria", ("legwear", "stockings"), "stoc
default ast_gloves_ann = DollCloth("astoria", ("upper body", "gloves"), "gloves", "ann_takamaki", ["#f98be1ff"]) default ast_gloves_ann = DollCloth("astoria", ("upper body", "gloves"), "gloves", "ann_takamaki", ["#f98be1ff"])
default ast_buttplug_ann = DollCloth("astoria", ("misc", "accessory"), "accessory", "ann_takamaki", ["#632a2aff", "#b58787ff"], level=14, zorder=-1) default ast_buttplug_ann = DollCloth("astoria", ("misc", "accessory"), "accessory", "ann_takamaki", ["#632a2aff", "#b58787ff"], level=14, zorder=-1)
default ast_outfit_ann = DollOutfit([ast_hair_ann, ast_hat_ann, ast_top_ann, ast_stockings_ann, ast_gloves_ann, ast_buttplug_ann, ast_panties_basic1], price=500, name="Ann Costume", desc="Wearing this will make you look like a different persona.") default ast_outfit_ann = DollOutfit([ast_hair_ann, ast_hat_ann, ast_top_ann, ast_stockings_ann, ast_gloves_ann, ast_buttplug_ann, ast_panties_basic1], price=500, name=_("Ann Costume"), desc=_("Wearing this will make you look like a different persona."))
################ ################
## Pubic Hair ## ## Pubic Hair ##

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@ -552,7 +552,7 @@ label cc_pf_strip_T2_intro_E2:
gen "After all, they are two soft, meaty \"bludgers\"!" ("grin", xpos="far_left", ypos="head") gen "After all, they are two soft, meaty \"bludgers\"!" ("grin", xpos="far_left", ypos="head")
gen "And I'm a \"beater\"!" ("grin", xpos="far_left", ypos="head") gen "And I'm a \"beater\"!" ("grin", xpos="far_left", ypos="head")
$ states.gen.stats.quidditch_position = "beater" $ states.gen.stats.quidditch_position = _("beater")
cho "You are childish.{w} That's what you are..." ("soft", "narrow", "angry", "mid") cho "You are childish.{w} That's what you are..." ("soft", "narrow", "angry", "mid")
gen "You're the one playing games." ("base", xpos="far_left", ypos="head") gen "You're the one playing games." ("base", xpos="far_left", ypos="head")
@ -610,7 +610,7 @@ label cc_pf_strip_T2_intro_E2:
gen "Yes..." ("base", xpos="far_left", ypos="head") gen "Yes..." ("base", xpos="far_left", ypos="head")
gen "You see, I think I've become quite a bit of a seeker myself!" ("grin", xpos="far_left", ypos="head") gen "You see, I think I've become quite a bit of a seeker myself!" ("grin", xpos="far_left", ypos="head")
$ states.gen.stats.quidditch_position = "seeker" $ states.gen.stats.quidditch_position = _("seeker")
cho "(...)" ("annoyed", "base", "base", "mid") cho "(...)" ("annoyed", "base", "base", "mid")
gen "And I believe I've just found my very own golden snatch!" ("base", xpos="far_left", ypos="head") gen "And I believe I've just found my very own golden snatch!" ("base", xpos="far_left", ypos="head")

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@ -150,7 +150,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head") gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
# Panties acquired message! # Panties acquired message!
call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp") call give_reward(_("You have acquired Cho's panties!"), "interface/icons/panties.webp")
"\"Not even close.\"": "\"Not even close.\"":
$ states.cho.mood += 15 $ states.cho.mood += 15
@ -395,7 +395,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
call bld call bld
gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head") gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp") call give_reward(_("You have acquired Cho's panties!"), "interface/icons/panties.webp")
$ states.cho.ev.panty_thief.acquired = True $ states.cho.ev.panty_thief.acquired = True
# Reset Hermione clothing. # Reset Hermione clothing.

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@ -132,7 +132,7 @@ label cc_pf_strip_T3_intro_E1:
pause .5 pause .5
# Panties acquired message! # Panties acquired message!
call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp") call give_reward(_("You have acquired Cho's panties!"), "interface/icons/panties.webp")
$ states.cho.ev.panty_thief.acquired = True $ states.cho.ev.panty_thief.acquired = True
else: else:

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@ -1173,7 +1173,7 @@ label .succubus_E2:
# Unlock outfit message. Should only appear once. # Unlock outfit message. Should only appear once.
if not ton_outfit_succubus.unlocked: if not ton_outfit_succubus.unlocked:
call unlock_clothing(text="New clothing items for Tonks have been unlocked!", item=ton_outfit_succubus) call unlock_clothing(text=_("New clothing items for Tonks have been unlocked!"), item=ton_outfit_succubus)
cho @ cheeks heavy_blush "" ("horny", "narrow", "worried", "L") cho @ cheeks heavy_blush "" ("horny", "narrow", "worried", "L")
ton @ hair horny "Maybe I could dress as a Succubus for Halloween. I'm sure the boys would love it..." ("base", "narrow", "base", "mid") ton @ hair horny "Maybe I could dress as a Succubus for Halloween. I'm sure the boys would love it..." ("base", "narrow", "base", "mid")

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@ -19,7 +19,7 @@ label cho_panties_response_T2:
call cho_walk("desk", "base") call cho_walk("desk", "base")
pause .8 pause .8
call give_reward("You hand over the panties...", "interface/icons/panties_cum.webp") call give_reward(_("You hand over the panties..."), "interface/icons/panties_cum.webp")
play sound "sounds/cloth_sound3.ogg" play sound "sounds/cloth_sound3.ogg"
pause .4 pause .4
@ -115,7 +115,7 @@ label cho_panties_response_T3:
call cho_walk("desk", "base") call cho_walk("desk", "base")
pause .8 pause .8
call give_reward("You hand over the panties...", "interface/icons/panties_cum.webp") call give_reward(_("You hand over the panties..."), "interface/icons/panties_cum.webp")
cho @ cheeks blush "(...)" ("upset", "base", "base", "down", xpos="mid", ypos="base", trans=blackfade) cho @ cheeks blush "(...)" ("upset", "base", "base", "down", xpos="mid", ypos="base", trans=blackfade)
gen "Something wrong?" ("base", xpos="far_left", ypos="head") gen "Something wrong?" ("base", xpos="far_left", ypos="head")

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@ -88,7 +88,7 @@ label hufflepuff_match:
with d3 with d3
# Show wine # Show wine
call give_reward(text=">Not grape-juice.", gift="interface/icons/wine.webp") call give_reward(text=_(">Not grape-juice."), gift="interface/icons/wine.webp")
gen "That's all the persuasion I needed, my friend!" ("base", xpos="far_left", ypos="head") gen "That's all the persuasion I needed, my friend!" ("base", xpos="far_left", ypos="head")
hide screen bld1 hide screen bld1
@ -1140,7 +1140,7 @@ label hufflepuff_match_return:
call cho_walk(action="leave") call cho_walk(action="leave")
stop music fadeout 1.0 stop music fadeout 1.0
call unlock_clothing(text="New clothing items for Cho have been unlocked!", item=cho_outfit_cheerleader) call unlock_clothing(text=_("New clothing items for Cho have been unlocked!"), item=cho_outfit_cheerleader)
call popup("New favours for Cho have been unlocked!", "Congratulations!", "interface/icons/head/cho.webp") call popup("New favours for Cho have been unlocked!", "Congratulations!", "interface/icons/head/cho.webp")
$ states.her.busy = True $ states.her.busy = True

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@ -25,7 +25,7 @@ default cho_ev_suck_it_t3_e2 = Event(id="cho_ev_suck_it_t3_e2", label="cc_pf_blo
default cho_ev_suck_it_t3_e3 = Event(id="cho_ev_suck_it_t3_e3", label="cc_pf_blowjob_T3_E3", req="states.cho.tier >= 3", queue="cho_eventqueue_suck_it", autoenqueue=True, autodequeue=False) default cho_ev_suck_it_t3_e3 = Event(id="cho_ev_suck_it_t3_e3", label="cc_pf_blowjob_T3_E3", req="states.cho.tier >= 3", queue="cho_eventqueue_suck_it", autoenqueue=True, autodequeue=False)
define cho_favors = [ define cho_favors = [
("cho_eventqueue_talk_to_me", "Talk to me!"), ("cho_eventqueue_talk_to_me", _("Talk to me!")),
("cho_eventqueue_inspect_her_body", "Let me inspect you!"), ("cho_eventqueue_inspect_her_body", _("Let me inspect you!")),
("cho_eventqueue_suck_it", "Suck it!"), ("cho_eventqueue_suck_it", _("Suck it!")),
] ]

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@ -191,5 +191,5 @@ label cho_favor_menu:
jump cho_requests jump cho_requests
label not_available: label not_available:
$ TBA_message("This feature is currently not available as of version %s." % config.version) $ TBA_message(_("This feature is currently not available as of version %s.") % config.version)
return return

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@ -74,7 +74,7 @@ default states.cho.ev.quidditch.slytherin_training = False # Finished Slytherin
default states.cho.ev.quidditch.gryffindor_stage = "" # Dynamic string. Valid choices: 'start', 'ready', 'intro_done', 'completed', 'return'. default states.cho.ev.quidditch.gryffindor_stage = "" # Dynamic string. Valid choices: 'start', 'ready', 'intro_done', 'completed', 'return'.
default states.cho.ev.quidditch.gryffindor_failed = False # Found a cheerleader? (Requirements: Ask Luna) default states.cho.ev.quidditch.gryffindor_failed = False # Found a cheerleader? (Requirements: Ask Luna)
default states.cho.ev.quidditch.gryffindor_training = False # Finished Gryffindor practice match? default states.cho.ev.quidditch.gryffindor_training = False # Finished Gryffindor practice match?
default states.cho.ev.quidditch.broom_name = "Purple Rocket" default states.cho.ev.quidditch.broom_name = _("Purple Rocket")
default states.cho.ev.quidditch.position = "" # Valid choices: "front", "above", "close" default states.cho.ev.quidditch.position = "" # Valid choices: "front", "above", "close"
default states.cho.ev.quidditch.lock_training = False default states.cho.ev.quidditch.lock_training = False
default states.cho.ev.quidditch.lock_practice = True default states.cho.ev.quidditch.lock_practice = True
@ -109,6 +109,6 @@ default states.cho.ev.manipulate_girls.t3_e4_complete = False
# Names # Names
default name_genie_cho = "Professor" default name_genie_cho = _("Professor")
default name_cho_genie = "Cho" default name_cho_genie = _("Cho")
default name_cho_tonks = "Sweetie" default name_cho_tonks = _("Sweetie")

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@ -1,5 +1,5 @@
define character.genie_say = Character("Genie", show_icon="genie") define character.genie_say = Character(_("Genie"), show_icon="genie")
init python: init python:
def gen(what, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs): def gen(what, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):

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