LoafyLemon
38d2494bc3
big work what was reliable before is now not, in recent versions of renpy, which is why we added that new config (which I put in say.rpy, but it can be moved somewhere else) Also fixes the game_menu's title position, incidentally some changes are incompatible with my diary and achievement branches, respectively, they will need to be merged with a bit of manual care
260 lines
9.7 KiB
Plaintext
260 lines
9.7 KiB
Plaintext
init python:
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def text_points(points):
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if points < 1000:
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return str(points)
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else:
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return str(round(points/1000.0, 1))+"{size=-2}k{/size}"
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label update_ui_points:
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# Debug
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#If points variable value exceedes one thousand make it a decimal number instead and round to x.x
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#Remember, "slytherin_points" is a string! If you need points integer use i.e. "slytherin" variable instead.
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$ slytherin_points = text_points(slytherin)
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$ gryffindor_points = text_points(gryffindor)
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$ ravenclaw_points = text_points(ravenclaw)
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$ hufflepuff_points = text_points(hufflepuff)
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#Check who's in the lead
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$ housepoints_sorted = sorted((slytherin, gryffindor, ravenclaw, hufflepuff), reverse=True)
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$ slytherin_place = housepoints_sorted.index(slytherin)+1
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$ gryffindor_place = housepoints_sorted.index(gryffindor)+1
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$ ravenclaw_place = housepoints_sorted.index(ravenclaw)+1
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$ hufflepuff_place = housepoints_sorted.index(hufflepuff)+1
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# Set banners yanchor depending on the placement (ascending)
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$ housepoints_y = [None, 0.0, 0.25, 0.5, 0.75]
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return
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screen ui_top_bar():
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tag ui
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zorder 2
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default toggle_menu = False
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if toggle_menu:
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use ui_menu
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add gui.format("interface/topbar/{}/bar.webp") zoom 0.5
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use ui_stats
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use ui_points
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# Don't display buttons in certain rooms or on the first day
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if states.room == "main_room" and game.day > 1:
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# Menu button
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imagebutton:
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xpos 0
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idle gui.format("interface/topbar/buttons/{}/ui_menu.webp")
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if room_menu_active:
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_menu.webp"))
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if toggle_menu:
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tooltip "Close menu"
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else:
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tooltip "Open menu"
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action ToggleScreenVariable("toggle_menu", True, False)
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# Sleep button
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imagebutton:
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xpos 1080
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xanchor 1.0
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idle gui.format("interface/topbar/buttons/{}/ui_sleep.webp")
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if room_menu_active:
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_sleep.webp"))
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if game.daytime:
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action Jump("night_start")
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tooltip "Doze Off (s)"
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else:
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action Jump("day_start")
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tooltip "Sleep (s)"
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hbox:
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if renpy.android:
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spacing 10
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xpos 800
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else:
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xpos 900
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# Achievements button
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imagebutton:
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idle gui.format("interface/topbar/buttons/{}/ui_achievements.webp")
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if room_menu_active:
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_achievements.webp"))
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tooltip "Achievements"
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action Jump("achievement")
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# Stats button
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imagebutton:
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idle gui.format("interface/topbar/buttons/{}/ui_stats.webp")
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if room_menu_active:
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_stats.webp"))
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tooltip "Characters (c)"
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action Jump("stats")
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# Inventory button
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imagebutton:
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idle gui.format("interface/topbar/buttons/{}/ui_inv.webp")
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if room_menu_active:
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_inv.webp"))
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tooltip "Inventory (i)"
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action Jump("inventory")
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# Work button
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if states.paperwork_unlocked:
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imagebutton:
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idle gui.format("interface/topbar/buttons/{}/ui_work.webp")
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if room_menu_active:
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_work.webp"))
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tooltip "Work (w)"
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action Jump("paperwork")
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screen ui_points():
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tag ui
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default toggle_points = False
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fixed:
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xalign 0.5
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xsize 162
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ysize 64
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if not persistent.toggle_points and not toggle_points:
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add "interface/topbar/slytherin.webp" yanchor housepoints_y[slytherin_place]
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add "interface/topbar/gryffindor.webp" yanchor housepoints_y[gryffindor_place]
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add "interface/topbar/ravenclaw.webp" yanchor housepoints_y[ravenclaw_place]
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add "interface/topbar/hufflepuff.webp" yanchor housepoints_y[hufflepuff_place]
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else:
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# Add empty banners
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add "interface/topbar/slytherin_empty.webp" yanchor 0
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add "interface/topbar/gryffindor_empty.webp" yanchor 0
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add "interface/topbar/ravenclaw_empty.webp" yanchor 0
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add "interface/topbar/hufflepuff_empty.webp" yanchor 0
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# Show points
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text "{size=-5}[slytherin_points]{/size}" xpos 17 style "housepoints"
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text "{size=-5}[gryffindor_points]{/size}" xpos 58 style "housepoints"
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text "{size=-5}[ravenclaw_points]{/size}" xpos 98 style "housepoints"
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text "{size=-5}[hufflepuff_points]{/size}" xpos 139 style "housepoints"
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# Show placement number
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text "[slytherin_place]" xpos 17 style "houseplaces"
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text "[gryffindor_place]" xpos 58 style "houseplaces"
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text "[ravenclaw_place]" xpos 98 style "houseplaces"
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text "[hufflepuff_place]" xpos 139 style "houseplaces"
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if room_menu_active:
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imagebutton:
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idle "interface/topbar/hover_zone.webp"
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tooltip "House Points\n{size=-2}Click to toggle style display{/size}"
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hovered SetLocalVariable("toggle_points", True)
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unhovered SetLocalVariable("toggle_points", False)
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action ToggleVariable("persistent.toggle_points", True, False)
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style housepoints:
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outlines [(1, "#000", 0, 0)]
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color "#FFF"
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xanchor .5
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ypos 30
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style houseplaces is housepoints:
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size 16
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ypos 10
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screen ui_stats():
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tag ui
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fixed:
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xpos 200
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frame:
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style "empty"
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style_prefix gui.theme("ui_stats")
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xsize 217
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ysize 26
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add gui.format("interface/topbar/{}/stats.webp") xalign 0.5 yalign 1.0
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hbox:
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xpos 40 ypos 11
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text "{size=-4}[game.day]{/size}"
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hbox:
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xpos 140 ypos 11
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# Display tokens in token shop
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text "{size=-4}[game.gold]{/size}"
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style light_ui_stats_text:
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color "#000"
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outlines [(1, "#e4ba7080", 0, 0)]
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style dark_ui_stats_text:
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color "#fff"
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outlines [(1, "#00000080", 0, 0)]
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screen ui_menu():
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tag ui
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button style "empty" action SetScreenVariable("toggle_menu", False) keysym "game_menu"
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button:
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ypos 34
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xsize 102
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ysize 204
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action NullAction()
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style "empty"
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frame:
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style "empty"
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style_prefix gui.theme()
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ypos 34
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xsize 102
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ysize 204
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add gui.format("interface/topbar/{}/menu.webp")
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vbox:
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xalign 0.5
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ypos 15
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textbutton "Save" action ShowMenu("save") background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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textbutton "Load" action ShowMenu("load") background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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if game.cheats and game.difficulty <= 2 and game.day > 1:
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textbutton "Cheats" action [SetScreenVariable("toggle_menu", False), Jump("cheats")] background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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if game.day > 1 and renpy.android:
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textbutton "Preferences" action ShowMenu("preferences") background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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if game.day > 1 and persistent.game_complete:
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textbutton "Gallery" action [SetScreenVariable("toggle_menu", False), Jump("scene_gallery")] background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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#if game.day > 1 and config.developer:
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# textbutton "{size=-11}Show Chars{/size}" action [SetScreenVariable("toggle_menu", False), Jump("summon_characters")] background "#000"
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hbox:
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pos (50, 185)
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anchor (0.5, 0.5)
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spacing 10
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# Discord
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imagebutton:
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idle Transform("interface/topbar/icon_discord.webp", alpha=0.5)
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hover "interface/topbar/icon_discord.webp"
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tooltip "Visit {color=#c1c1c1}SilverStudioGames{/color}\ndiscord"
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action OpenURL("https://discord.gg/UbQeTCJ5RW")
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yanchor 0.5
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# Patreon
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imagebutton:
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idle Transform("interface/topbar/icon_patreon.webp", alpha=0.5)
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hover "interface/topbar/icon_patreon.webp"
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tooltip "Visit {color=#c1c1c1}SilverStudioGames{/color}\npatreon"
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action OpenURL("https://www.patreon.com/SilverStudioGames")
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yanchor 0.5
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# Bugfixes
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imagebutton:
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idle Transform("interface/topbar/icon_bug.webp", alpha=0.5)
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hover "interface/topbar/icon_bug.webp"
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tooltip "PLACEHOLDER"
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action NullAction()
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yanchor 0.5
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label scene_gallery:
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menu:
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"-Watch Ball Ending 1-" if persistent.ending_01:
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$ renpy.call_replay("ball_ending_E2", scope={ "states.her.ev.yule_ball.variant": "personal" })
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"-Watch Ball Ending 2-" if persistent.ending_02:
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$ renpy.call_replay("ball_ending_E2", scope={ "states.her.ev.yule_ball.variant": "public" })
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"-Never mind-":
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pass
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jump main_room_menu
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