|
670e7d82fb
|
Refactor variables - Part 2
* Finished refactoring quest and character vars
* Removed quest class (superseded)
|
2023-04-03 00:48:38 +01:00 |
|
|
b28a3e250d
|
Refactor variables - Part 1
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
|
2023-03-31 23:41:48 +01:00 |
|
|
dc212e80d1
|
Audio
* Added `sound` sfx channel
* Refactored and unified sound & music calls
* Fixed missing sounds in astoria events
* Removed hide_screens label (Redundant)
* Removed play_music, play_sound call labels
|
2023-03-11 22:01:39 +00:00 |
|
|
22b6e66f53
|
CDS - Random
* Implemented random dialogue CDS supporting:
- If statements
- Renpy statements
- Renpy blocks
- Prediction
- Expression editor (yay!)
- Parsing errors handling
* Refactored randomized dialogues to use `random` CDS
* Removed obsolete code
|
2023-03-10 23:09:32 +00:00 |
|
|
96f0113c95
|
Nicknames
* Unified naming convention for nicknames as per writer's request
* Fixed dum lack of dynamic name flag
|
2023-03-01 22:14:00 +00:00 |
|
|
42756113b8
|
WTS
|
2022-05-17 00:48:22 +01:00 |
|