big work
what was reliable before is now not, in recent versions of renpy, which is why we added that new config (which I put in say.rpy, but it can be moved somewhere else)
Also fixes the game_menu's title position, incidentally
some changes are incompatible with my diary and achievement branches, respectively, they will need to be merged with a bit of manual care
* Fixed updater (AGAIN!!)
* Disabled the 'server not responding' hint because it doesn't really match what's happening in the server code
* Version bump
* Fixed mods crashing on init in user space
* Fixed revertable types inside modding init
* Fixed semantic version crashing mod loader
* Updated example mod
* Added feedback hints when clicking 'check for updates' button in the main menu
* Updated methods to reflect the new changes
* Fixed updater crashing with `u` parameter due to explicit no-parameter screen definition, while renpy expects the (lax) implicit definition
* Fixed server url
* Reimplemented named menu options and a back/cancel button support
* Reimplemented icon harts
* Fixed flag check in blowjob public request
* Fixed a potential resolution glitch in gui initialisation
* Fixed a potential label parsing bug in Hermione's summon menu
* Added support for temporary attribues
* Redesigned persistent expressions toggles and simplified them
* Improved defined expressions dictionary handling and added imap sorting
* Simplified parts of code
* Fixed prompt screen incompatibility with Text displayables
* Removed nonfunctional transform from gui_fade
* Removed unused asyncio import
* Unified the use of interface fade
* Replaced function call with a Renpythonic text display in confirm context
* Fixed import initialization offset
* Fixed and converted hooch chibi images into spritesheets
* Fixed hooch chibi calls
* Fixed new chibi format file dirs
* Fixed inner thought overlay displaying above side images
* Added default audio fadeout value of 1.0
* Removed rebuild method calls (superseded)
* Removed incompatible updater code
* Converted cho new chibi into spritesheets (Placeholder)
* Commented out dev code to avoid issues
* Fixed 'decorator' achievement being unreachable
* Fixed character face initialization in the case character image was never called before with facial values
* Fixed saybox disappearing for anonymous narrator calls
* Fixed inner thought fade not working with text tags
* Moved transition definitions into their own file.
* Removed narrator name and side image
* Added automatic narrator speaker fade
* Added automatic inner thought gradient fade
* Fixed night.ogg playback
* Simplified and improved mods loading process by utilising the newly added include_module method
* Added sanity checks for mods toggles
* Added scripts list to mods list dict
* Added ToggleMod action
* Require restart to load mods
* Fixed mods not loading at certain times
* Removed itertools dependency
* Removed substitution for variables (redundant)
* Fixed a crash caused by anonymous variable assignment inside a nested lambda function, inside list comprehension due to unsupported ast magic (what a mouthful)
* Improved styling
* Rewritten and re-implemented color picker in shading language
* Vastly improved performance
* Added live preview back
* Overhauled interface
* Code Cleanup
* Reduced import overhead
* Fixed generic update image creator
* Fixed new side image type regression
* Fixed MyMod game version inside manifest
* Fixed MyMod missing from release
* Fixed android mods detection
* Removed android searchpaths (superseded)
* Moved engine related changes into its own file
* Forbade interactions outside the Updater screen
* Added Automatic Updates preference
* Updated config vars
* Disabled custom GC values for wider testing purposes
* Added update logo fallback in case of unexpected circumstances
* Added CheckUpdates Screen Action Function
* Simplified parts of the updater code and reduced bloat