7beb1e4c1d
Simplify and quicken summon list iteration
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(cherry picked from commit 110847e9e6
)
2024-03-24 17:32:07 +00:00
d1345a051d
Make variables dynamic
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or constant, in one case
(cherry picked from commit 1918def870
)
2024-03-24 17:31:21 +00:00
db26683c25
Internal tweaks
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(cherry picked from commit d34a96284c
)
2024-03-24 17:31:05 +00:00
03d1c9a2c4
Improve and fix last
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(cherry picked from commit acfb09516c
)
2024-03-24 17:29:54 +00:00
9665d565d8
Replace show screen with call screen
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(cherry picked from commit 1672b2381a
)
2024-03-24 17:29:12 +00:00
f2d2c045af
Factorize pos
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(cherry picked from commit e242c0e43a
)
2024-03-24 17:28:39 +00:00
19d81fa9b8
Bug Fixes
2024-03-24 17:17:19 +00:00
d48708579b
Fix misuse of variable
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- don't use a reserved name (starting with an underscore)
- use a file-local mangled name (starting with two underscores
- use renpy.dynamx to cleanup the variable automatically
(cherry picked from commit 3e86094b0b
)
2024-03-24 16:00:53 +00:00
670e7d82fb
Refactor variables - Part 2
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* Finished refactoring quest and character vars
* Removed quest class (superseded)
2023-04-03 00:48:38 +01:00
3df4778fca
Bug fixes
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* Fixed missed or overlooked changes
2023-04-01 00:28:37 +01:00
b28a3e250d
Refactor variables - Part 1
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* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00
b2e7c44b2e
Narrator
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* Reworked narrator calls and unified them across the entire game
* Added narrator screen inheriting from say screen
* Removed obsolete narrator code
2023-03-11 19:43:02 +00:00
42756113b8
WTS
2022-05-17 00:48:22 +01:00