Commit Graph

708 Commits

Author SHA1 Message Date
5980329125 Add the ConstantRandom utility class 2024-01-07 13:49:58 +01:00
d119e71116 Only reseed the door at the beginning of the day/night
It's weird that people teleport when you open the menu twice in a row
2023-12-17 10:15:14 +01:00
b439246d6d Better constant and random management in door/summon
Using a local __choice like in map to avoid unnecessary inconstantness
This is same-behavior, but I would be in favor of reseeding only at the beginning of the day/night instead of every time the summon menu is opened (next commit)
2023-12-17 10:13:58 +01:00
ea138023c7 Simpler random reseeding
Constructing an entire new random object is not necessary, calling seed is enough
2023-12-17 10:13:14 +01:00
294cb2c5ee Better variables management in top_bar 2023-11-22 22:20:02 +01:00
88b2373832 Rebuild wardrobe (7) fix the outfit manager tab 2023-11-21 22:54:27 +01:00
8092c3bbad Rebuild wardrobe (6) show the wardrobe screen under confirm 2023-11-21 22:51:57 +01:00
0712f0e251 Reimplement wardrobe's color picker using last (csinc) 2023-11-21 21:24:11 +01:00
a9bf2a637e Add the call_screen_in_new_context utility function/label 2023-11-21 21:02:49 +01:00
82018cfdad Rebuild wardrobe (5) switch to the new call screen system
fix a mistake in 8d297a7 on the way
2023-11-19 23:57:14 +01:00
5252c7eae2 Fix 9ee1de9 2023-11-19 21:56:01 +01:00
aeaeea5d2c Rebuild wardrobe (4) cleanup local variables in local labels 2023-11-19 21:49:20 +01:00
97d992f969 Rebuild wardrobe (3) make sure to reblock rollback/skipping
Contrary to renpy.call, renpy.call_in_new_context is a function that does return, so this works
2023-11-19 21:36:27 +01:00
5411e13261 Rebuild wardrobe (2) set globals in actions 2023-11-19 20:55:01 +01:00
8d297a7bd9 Rebuild wardrobe (1) rewrite ifs as labels and actions 2023-11-19 20:53:48 +01:00
9ee1de9fd0 Make the wardrobe variables dynamic 2023-11-19 01:10:50 +01:00
902cf9b4d9 Change the spinner box character 2023-11-19 00:58:33 +01:00
7a25a13926 Improve threading when predicting the wardrobe
don't use single-underscore names
if available, use the thread-safer invoke_in_main_thread (not required when setting the global variables)
set __lock to True outside of the thread, otherwise if the thread starts late, the while loop is skipped
call get_character_object in the main thread
2023-11-19 00:23:33 +01:00
b3c16ff0d7 Fix conflicting properties
big work
what was reliable before is now not, in recent versions of renpy, which is why we added that new config (which I put in say.rpy, but it can be moved somewhere else)
Also fixes the game_menu's title position, incidentally

some changes are incompatible with my diary and achievement branches, respectively, they will need to be merged with a bit of manual care
2023-11-18 20:30:51 +01:00
c77f2ca46e Optimize choice screen constants and variables 2023-11-18 19:47:40 +01:00
42c3804b66 Improve weather in different ways
make the move subpixel
remove the old unused cloud_move
separate the three clouds' moves, both the yoffset, the x speed and the x start time (with a time offset)
2023-11-18 17:06:40 +01:00
166184a362 Fix and improve big_bang
the "on show" wasn't working for some reason and wasn't necessary anyway
easeout was probaly mixed up with easein, in any case easein renders much better
using easein_cubic for a sharper explosion
2023-11-18 16:30:05 +01:00
d124579be4 Fix weather storm and create the weather image tag 2023-11-18 15:41:23 +01:00
da6b7d11ae Clarify and simplify weather
remove two blank images (useless and slower than Null())
clarify in weather.rpy which are images directly shown on the screen and not just ingredients for the others
simplify the screen code
2023-11-18 15:23:15 +01:00
d7a5aa8d66 Fix inventory layout 2023-11-18 03:58:59 +01:00
f8251f921b Avoid using an actual image reference instead of direct null 2023-11-18 02:01:37 +01:00
a88706142f Don't use mutables in signatures 2023-11-17 04:37:45 +01:00
8d3eede436 Tweaks 2023-11-17 04:35:53 +01:00
d40af370a8 Upgrade brewing menu
the usual : make variables dynamic, use call screen instead of show screen...
2023-11-17 04:31:20 +01:00
9479859edd Simplify menu position 2023-11-17 04:07:53 +01:00
e84d5cbdf0 Sort inplace and skip unused variable 2023-11-17 04:05:49 +01:00
f6c0054be0 Fix variable name and move defaults 2023-11-17 04:04:15 +01:00
a29b7ec28b Merge labels into menus 2023-11-17 04:03:52 +01:00
15b15b9085 Remove mutable in signature and pop todo 2023-11-17 03:52:56 +01:00
3fef941366 Remove dependency 2023-11-17 03:52:39 +01:00
6b2766e668 Better pass kwargs
this is not py2 anymore
2023-11-17 03:46:34 +01:00
2f2a9b985b Don't use protected variable name 2023-11-17 03:46:18 +01:00
d132436843 Use scene statement instead of equivalent 2023-11-17 03:41:56 +01:00
110847e9e6 Simplify and quicken summon list iteration 2023-11-17 03:38:06 +01:00
1918def870 Make variables dynamic
or constant, in one case
2023-11-17 03:31:07 +01:00
d34a96284c Internal tweaks 2023-11-17 03:29:45 +01:00
acfb09516c Improve and fix last 2023-11-17 03:16:28 +01:00
1672b2381a Replace show screen with call screen 2023-11-17 03:13:17 +01:00
e242c0e43a Factorize pos 2023-11-17 03:08:51 +01:00
d7c8e39b08 Factorize pos 2023-11-17 03:07:16 +01:00
313849696c Avoid single-use function 2023-11-17 03:05:12 +01:00
9a7a1d4686 Fix 32cf1de
the call is useless anyway, always has been
2023-11-17 02:59:23 +01:00
2e80d3a8d8 nitpicks 2023-11-17 02:53:09 +01:00
38787bdc4c Add safe return
otherwise the implicit return is at the end of the file, which means if we add another label down the file, it will be executed after give_gift
2023-11-17 02:49:44 +01:00
aefa88e4d2 Add data privacy when computing house points
the dynamic variables are needed for the show screen call
2023-11-17 02:47:17 +01:00