Commit Graph

19 Commits

Author SHA1 Message Date
38d2494bc3 Fix conflicting properties (by Gouvernathor)
big work
what was reliable before is now not, in recent versions of renpy, which is why we added that new config (which I put in say.rpy, but it can be moved somewhere else)
Also fixes the game_menu's title position, incidentally

some changes are incompatible with my diary and achievement branches, respectively, they will need to be merged with a bit of manual care
2024-03-25 14:57:36 +00:00
9d8444241b Optimize choice screen constants and variables
(cherry picked from commit c77f2ca46e)
2024-03-24 17:58:37 +00:00
dbfb22b566 Fix 070d14a
(cherry picked from commit ed2a817c84)
2024-03-24 17:01:18 +00:00
84f3473bf0 Remove unused xalign
(cherry picked from commit 070d14a685)
2024-03-24 17:00:54 +00:00
d1aaeb157e Separate xalign and yalign
(cherry picked from commit a36c0ba222)
2024-03-24 17:00:44 +00:00
fa3e1e4450 Refactor states.menu_pos and remove reset_menu_position
(cherry picked from commit fbe8035c43)
2024-03-24 17:00:35 +00:00
a3e2b2eaee New border, transform transition and a bug fix
* Added a new decorative frame for vertical CGs.
* Added a new transition/transform.
* Fixed CG say box fade not being hidden when it should be.
2024-02-08 18:05:43 +00:00
f88f036ea2 Alternate styling
* Implemented alternate styling for the say window used during CG scenes
2024-02-05 20:02:43 +00:00
c42306f320 Bug fix
* Fixed choice menu hotkeys
2023-07-05 22:35:28 +01:00
d3d2f6c8aa Modding support
* Resolved CHARACTERS constant to allow adding custom characters without having to rely on monkey patching.
2023-04-11 20:36:25 +01:00
b28a3e250d Refactor variables - Part 1
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00
fab4da6f76 Bug fixes
* Fixed import initialization offset
* Fixed and converted hooch chibi images into spritesheets
* Fixed hooch chibi calls
* Fixed new chibi format file dirs
* Fixed inner thought overlay displaying above side images
* Added default audio fadeout value of 1.0
* Removed rebuild method calls (superseded)
* Removed incompatible updater code
* Converted cho new chibi into spritesheets (Placeholder)
* Commented out dev code to avoid issues
2023-03-21 00:38:33 +00:00
3762ba8fb1 Bug fixes
* Fixed 'decorator' achievement being unreachable
* Fixed character face initialization in the case character image was never called before with facial values
* Fixed saybox disappearing for anonymous narrator calls
* Fixed inner thought fade not working with text tags
2023-03-15 22:27:08 +00:00
01a2df27e7 Transitions and Bug fixes
* Moved transition definitions into their own file.
* Removed narrator name and side image
* Added automatic narrator speaker fade
* Added automatic inner thought gradient fade
* Fixed night.ogg playback
2023-03-12 21:40:16 +00:00
b2e7c44b2e Narrator
* Reworked narrator calls and unified them across the entire game
* Added narrator screen inheriting from say screen
* Removed obsolete narrator code
2023-03-11 19:43:02 +00:00
d6e8efaaa3 Refactoring 2022-09-29 22:19:55 +01:00
102d23d47f Bug fixes
* Fixed generic update image creator
* Fixed new side image type regression
* Fixed MyMod game version inside manifest
* Fixed MyMod missing from release
* Fixed android mods detection
* Removed android searchpaths (superseded)
* Moved engine related changes into its own file
2022-06-27 22:31:51 +01:00
bf5710bf10 Bug fixes
* Default renderer to Auto for compatibility reasons
* Fixed animation assignments for dolls
* Fixed missing side images for non-doll speakers
2022-06-24 18:32:41 +01:00
42756113b8 WTS 2022-05-17 00:48:22 +01:00