7a086c17fc
rewrite latest
2024-01-08 20:49:24 +01:00
68f3eedd4b
Merge branch 'dev' into gouv-3
2024-01-08 20:49:09 +01:00
0fac4a4247
Add overlay CG default zorder
2024-01-08 15:13:20 +00:00
27cfdd122b
Luna CG
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* First implementation for the grinding scene
2024-01-08 15:10:37 +00:00
7432f8325c
Fix typo
2024-01-07 14:44:07 +01:00
5980329125
Add the ConstantRandom utility class
2024-01-07 13:49:58 +01:00
f1ee0cbcd3
Cloud fix
2023-12-17 17:54:19 +00:00
d119e71116
Only reseed the door at the beginning of the day/night
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It's weird that people teleport when you open the menu twice in a row
2023-12-17 10:15:14 +01:00
b439246d6d
Better constant and random management in door/summon
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Using a local __choice like in map to avoid unnecessary inconstantness
This is same-behavior, but I would be in favor of reseeding only at the beginning of the day/night instead of every time the summon menu is opened (next commit)
2023-12-17 10:13:58 +01:00
ea138023c7
Simpler random reseeding
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Constructing an entire new random object is not necessary, calling seed is enough
2023-12-17 10:13:14 +01:00
294cb2c5ee
Better variables management in top_bar
2023-11-22 22:20:02 +01:00
88b2373832
Rebuild wardrobe (7) fix the outfit manager tab
2023-11-21 22:54:27 +01:00
8092c3bbad
Rebuild wardrobe (6) show the wardrobe screen under confirm
2023-11-21 22:51:57 +01:00
0712f0e251
Reimplement wardrobe's color picker using last (csinc)
2023-11-21 21:24:11 +01:00
a9bf2a637e
Add the call_screen_in_new_context utility function/label
2023-11-21 21:02:49 +01:00
a11c8ae81d
Hermione nicknames
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* Added Genie nickname success dialogue variants for Hermione.
* Minor fixes
2023-11-21 18:19:18 +01:00
82018cfdad
Rebuild wardrobe (5) switch to the new call screen system
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fix a mistake in 8d297a7
on the way
2023-11-19 23:57:14 +01:00
5252c7eae2
Fix 9ee1de9
2023-11-19 21:56:01 +01:00
aeaeea5d2c
Rebuild wardrobe (4) cleanup local variables in local labels
2023-11-19 21:49:20 +01:00
97d992f969
Rebuild wardrobe (3) make sure to reblock rollback/skipping
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Contrary to renpy.call, renpy.call_in_new_context is a function that does return, so this works
2023-11-19 21:36:27 +01:00
5411e13261
Rebuild wardrobe (2) set globals in actions
2023-11-19 20:55:01 +01:00
8d297a7bd9
Rebuild wardrobe (1) rewrite ifs as labels and actions
2023-11-19 20:53:48 +01:00
9ee1de9fd0
Make the wardrobe variables dynamic
2023-11-19 01:10:50 +01:00
902cf9b4d9
Change the spinner box character
2023-11-19 00:58:33 +01:00
7a25a13926
Improve threading when predicting the wardrobe
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don't use single-underscore names
if available, use the thread-safer invoke_in_main_thread (not required when setting the global variables)
set __lock to True outside of the thread, otherwise if the thread starts late, the while loop is skipped
call get_character_object in the main thread
2023-11-19 00:23:33 +01:00
b3c16ff0d7
Fix conflicting properties
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big work
what was reliable before is now not, in recent versions of renpy, which is why we added that new config (which I put in say.rpy, but it can be moved somewhere else)
Also fixes the game_menu's title position, incidentally
some changes are incompatible with my diary and achievement branches, respectively, they will need to be merged with a bit of manual care
2023-11-18 20:30:51 +01:00
c77f2ca46e
Optimize choice screen constants and variables
2023-11-18 19:47:40 +01:00
42c3804b66
Improve weather in different ways
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make the move subpixel
remove the old unused cloud_move
separate the three clouds' moves, both the yoffset, the x speed and the x start time (with a time offset)
2023-11-18 17:06:40 +01:00
166184a362
Fix and improve big_bang
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the "on show" wasn't working for some reason and wasn't necessary anyway
easeout was probaly mixed up with easein, in any case easein renders much better
using easein_cubic for a sharper explosion
2023-11-18 16:30:05 +01:00
d124579be4
Fix weather storm and create the weather image tag
2023-11-18 15:41:23 +01:00
da6b7d11ae
Clarify and simplify weather
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remove two blank images (useless and slower than Null())
clarify in weather.rpy which are images directly shown on the screen and not just ingredients for the others
simplify the screen code
2023-11-18 15:23:15 +01:00
f5074e7aac
Hermione nicknames
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* Added more writing for fail variants.
* Simplified dialogue checks.
* Adjusted levels to make some inaccessible dialogue accessible.
2023-11-18 13:52:52 +01:00
d7a5aa8d66
Fix inventory layout
2023-11-18 03:58:59 +01:00
f8251f921b
Avoid using an actual image reference instead of direct null
2023-11-18 02:01:37 +01:00
a88706142f
Don't use mutables in signatures
2023-11-17 04:37:45 +01:00
8d3eede436
Tweaks
2023-11-17 04:35:53 +01:00
d40af370a8
Upgrade brewing menu
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the usual : make variables dynamic, use call screen instead of show screen...
2023-11-17 04:31:20 +01:00
9479859edd
Simplify menu position
2023-11-17 04:07:53 +01:00
e84d5cbdf0
Sort inplace and skip unused variable
2023-11-17 04:05:49 +01:00
f6c0054be0
Fix variable name and move defaults
2023-11-17 04:04:15 +01:00
a29b7ec28b
Merge labels into menus
2023-11-17 04:03:52 +01:00
15b15b9085
Remove mutable in signature and pop todo
2023-11-17 03:52:56 +01:00
3fef941366
Remove dependency
2023-11-17 03:52:39 +01:00
6b2766e668
Better pass kwargs
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this is not py2 anymore
2023-11-17 03:46:34 +01:00
2f2a9b985b
Don't use protected variable name
2023-11-17 03:46:18 +01:00
d132436843
Use scene statement instead of equivalent
2023-11-17 03:41:56 +01:00
110847e9e6
Simplify and quicken summon list iteration
2023-11-17 03:38:06 +01:00
1918def870
Make variables dynamic
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or constant, in one case
2023-11-17 03:31:07 +01:00
d34a96284c
Internal tweaks
2023-11-17 03:29:45 +01:00
acfb09516c
Improve and fix last
2023-11-17 03:16:28 +01:00