Gouvernathor
837d6b378e
Use the correct operator(s) for None
2023-11-17 01:48:01 +01:00
Gouvernathor
14607f2eb1
Better text interpolation in screens
2023-11-17 01:47:59 +01:00
Gouvernathor
def10a09ac
Simplify crop_image_zoom calls
2023-11-17 01:47:57 +01:00
Gouvernathor
3278b1f4af
Remove get_zoom and use builtin fit feature
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using renpy.render, wtf
2023-11-17 01:47:55 +01:00
Gouvernathor
ed2a817c84
Fix 070d14a
2023-11-17 01:47:28 +01:00
Gouvernathor
87ce17df8b
Use inplace sort and generator expressions
2023-11-16 02:17:25 +01:00
Gouvernathor
eae844ef0b
Re-enable some menu yaligns and reimplement menu sets
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these menu yaligns had been disabled for a long time (the menu_y variable was never read)
2023-11-16 02:12:22 +01:00
Gouvernathor
070d14a685
Remove unused xalign
2023-11-16 01:55:20 +01:00
Gouvernathor
a36c0ba222
Separate xalign and yalign
2023-11-16 01:54:22 +01:00
Gouvernathor
fbe8035c43
Refactor states.menu_pos and remove reset_menu_position
2023-11-16 01:51:18 +01:00
Gouvernathor
c3f753a460
Use statement instead of equivalent
2023-11-16 01:43:47 +01:00
Gouvernathor
db30cd66d3
Avoid circular reference
2023-11-16 01:38:39 +01:00
Gouvernathor
4b8371e292
Make the rotate animation subpixel
2023-11-16 01:36:36 +01:00
Gouvernathor
48c4c4ecad
Fix and simplify the map
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in addition to benigh simplification, this actually fixes a bug : setting pos and align in the same line is a bug, it's always been unspecified, you should have been setting *anchor* instead. xycenter does that now.
2023-11-16 01:34:38 +01:00
Gouvernathor
b222860bec
Remove unnecessary screen variable
2023-11-16 01:11:38 +01:00
Gouvernathor
c64635aace
Save calling update_character_map_locations several times
2023-11-16 00:49:14 +01:00
Gouvernathor
ef62f74eed
replace equivalent with statement
2023-11-16 00:14:04 +01:00
Gouvernathor
9a3fe1df65
Reform random map locations
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the locations of the different characters aren't independant, but they weren't in the first place
2023-11-16 00:13:42 +01:00
Gouvernathor
77e40301c9
Use statements instead of equivalents
2023-11-15 23:47:24 +01:00
Gouvernathor
42f690f966
Avoid circular reference
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it clogs pickling and garbage-collecting
2023-11-15 23:46:46 +01:00
Gouvernathor
884c264f04
No it doesn't
2023-11-15 23:41:29 +01:00
Gouvernathor
23a264c8f4
Better text in screens
2023-11-15 23:24:55 +01:00
Gouvernathor
32cf1de3a0
Auto-cleanup public variables
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I chose not to add them directly in the screen, to keep it readable
but even though they're still global variables, now they are dynamic and cleaned as soon as we exit the menu
2023-11-15 23:06:04 +01:00
Gouvernathor
c493a4b9aa
Clean most stats variables from the global store
2023-11-15 22:51:38 +01:00
Gouvernathor
1618fc378f
Fix genie reform
2023-11-15 22:51:10 +01:00
Gouvernathor
bbc1df1ea6
Use define for constants
2023-11-15 21:34:14 +01:00
Gouvernathor
ca64492beb
Further clean junk variable
2023-11-15 21:26:57 +01:00
Gouvernathor
3d62c8b818
Add style, clean junk variables
2023-11-15 21:25:10 +01:00
Gouvernathor
bb2edc9a7b
Simplify function
2023-11-15 21:24:47 +01:00
Gouvernathor
2ccece1a3d
Use repr instead of manually added single quotes
2023-11-15 20:54:03 +01:00
Gouvernathor
8b6627f588
Improve ATL syntax
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use the dedicated xycenter property
avoid setting the previous end-interpolation values before starting the new one, to avoid a jump if the player advances too quickly (also shortens the code)
add subpixel True, even though it doesn't seem very effective
prepare improvement in next renpy version
2023-11-15 20:44:48 +01:00
Gouvernathor
40ddb29185
Simplify generic CG code
2023-11-15 20:44:46 +01:00
Gouvernathor
aa95f701dc
Better animation
2023-11-15 20:44:44 +01:00
Gouvernathor
641893217e
Simplify some code
2023-11-15 20:44:42 +01:00
Gouvernathor
3a429070fc
Reform genie layeredimage
2023-11-15 20:44:39 +01:00
Gouvernathor
15e3e240fc
Repr instead of adding quotes
2023-11-15 20:44:36 +01:00
Gouvernathor
9c274bee6f
Simplify hide/show expression
2023-11-15 20:44:35 +01:00
Gouvernathor
eeb68cb6c6
Fix test call
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it raised an exception in my case, and I'm fairly sure this is how it's supposed to work
also adds a complimentary hidden reset at the end
2023-11-15 20:44:33 +01:00
Gouvernathor
5460ec2572
Remove now-unused reset_variables relying on implem details
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It is used in a txt draft which I didn't change, it can be done if deemed necessary
I think this function should be kept off, as it is both more dangerous and slower than the workarounds
2023-11-15 20:44:30 +01:00
Gouvernathor
2e17dd2582
Avoid using reset_variables
2023-11-15 20:43:34 +01:00
Gouvernathor
78230893a8
Avoid using lists
2023-11-15 20:43:32 +01:00
Gouvernathor
3b6dd38e19
Use childful transforms as displayable
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that's not *explicitly* documented, but it won't change any time soon
also deletes a placeholder image
2023-11-15 20:43:30 +01:00
Gouvernathor
a9dc195379
Upgrade other uses of image manipulators
2023-11-15 20:43:28 +01:00
Gouvernathor
985a0a79ed
Modernize use of matrixcolor
2023-11-15 20:43:25 +01:00
Gouvernathor
9d52bd9c92
Hasten ConditionSwitch-es
2023-11-15 20:43:23 +01:00
Gouvernathor
542db72609
Use expression instead of image
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the only documented lingua
this is AST-equivalent
2023-11-15 20:43:20 +01:00
Gouvernathor
6dc1a04810
Factorize jumps in the elif
2023-11-15 20:43:18 +01:00
Gouvernathor
9b419fcbc3
Hasten elif chain
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avoid reevaluating the choice equality
2023-11-15 20:43:15 +01:00
Gouvernathor
976455bfc9
Use renpy statement instead of python equivalent
2023-11-15 20:43:13 +01:00
Gouvernathor
4c52d1638f
Use dynamic variable and condense menu-label syntax
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The label is jumped to and not called, but the variable will still clean itself up eventually
2023-11-15 20:43:11 +01:00
Gouvernathor
4ec94d28f5
Convert ball_hint to a screen variable
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no leak
2023-11-15 20:43:10 +01:00
Gouvernathor
f51f3a30a1
Use the call screen statement in this case
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this particular syntax is very precisely documented in the screens page
2023-11-15 20:43:08 +01:00
Gouvernathor
8d4216a476
Better None syntax
2023-11-15 20:43:05 +01:00
Gouvernathor
da636e93ab
Simpler inline conditional
2023-11-15 20:43:04 +01:00
Gouvernathor
6a4b56a182
Avoid extraneous bool call
2023-11-15 20:43:01 +01:00
Gouvernathor
36d3a5d1a7
Sort in-place to save time
2023-11-15 20:42:59 +01:00
Gouvernathor
a606fc9ca2
Use python hide instead of a single-use function
2023-11-15 20:42:57 +01:00
Gouvernathor
925cf611c1
Fix indent
2023-11-15 20:42:55 +01:00
Gouvernathor
15c998cd5a
Weird variable setting
2023-11-15 20:42:52 +01:00
Gouvernathor
3e86094b0b
Fix misuse of variable
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- don't use a reserved name (starting with an underscore)
- use a file-local mangled name (starting with two underscores
- use renpy.dynamx to cleanup the variable automatically
2023-11-15 20:42:50 +01:00
Gouvernathor
e80bd9e6e6
Repr instead of adding simple quotes manually
...
it's a tad slower but it's a better general practice and we're in an error handling branch anyway
2023-11-15 20:42:48 +01:00
Gouvernathor
21cb97b2e2
Sirt in-place to save time
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not the first time, so that we can still pass it iterators
2023-11-15 20:42:45 +01:00
Gouvernathor
b21e179df0
Simplify that call
2023-11-15 20:42:43 +01:00
Gouvernathor
94a6f9302b
skip unnecessary lambda
2023-11-15 20:42:41 +01:00
Gouvernathor
52ed1d37de
Scrap some prepended newlines
2023-11-15 15:42:23 +00:00
Gouvernathor
8286be4a50
init is ignored when early is used
2023-11-15 15:42:23 +00:00
Gouvernathor
a1e4f05998
Update the timeit function to use the timeit module
...
add the autorange function as a bonus (I like it better)
Patch-1-pull-request
2023-11-15 15:41:24 +00:00
Gouvernathor
0d0c54058d
Hasten is_integer
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the commented further improvement should be done too imo, but up to you
2023-11-15 15:38:35 +00:00
Gouvernathor
19bfc010c8
Avoid creating an unnecessary list (use an iterator instead)
2023-11-15 15:38:34 +00:00
Gouvernathor
36d79b4bb2
Hasten istype
2023-11-15 15:38:34 +00:00
LoafyLemon
b550040369
Bug fix
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* Fixed an issue with Tonks' auror coat sleeve
2023-11-15 15:26:55 +00:00
Johnny28
bab691b985
Luna Fellatio CG posing
2023-11-14 14:43:22 +01:00
Johnny28
4d5a7fef3b
Luna Fellatio CG posing and nicknames
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* Event posing.
* Added nickname for Genie "Genie".
* Added unlock req for Luna "Cumslut" nickname.
2023-11-10 16:17:32 +01:00
Johnny28
682d0b424c
Luna Fellatio CG posing
2023-11-08 16:49:22 +01:00
Johnny28
42353f5669
Luna Fellatio CG posing and writing
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* Posed more of the event.
* Adjusted the writing to improve the flow, added some more jokes and sexual comments.
2023-11-06 15:42:25 +01:00
Johnny28
40d273bee1
Luna Fellatio CG posing
2023-11-04 16:08:04 +01:00
Johnny28
7d6f66035c
Luna Fellatio CG posing
2023-11-03 14:55:12 +01:00
LoafyLemon
07ab3ffef9
Bug fix
...
* Fixed missing shadow for the hand during the idle state
2023-11-03 13:51:52 +00:00
Johnny28
211c52041e
Luna Fellatio CG posing
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* Posed more of the event.
* Added more image loops.
* Fixed some shadows on genie arm images.
2023-11-03 14:06:50 +01:00
LoafyLemon
5eb5ec63fa
Luna T4 Fellatio - Additions
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* Added missing arm attribute controller
* Added animation loops
* Added cum layers for Luna for Hair, Chest, Face
* Updated .gitignore
2023-11-01 17:39:28 +00:00
Johnny28
be76f33759
Luna Fellatio CG posing
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* Posed part of the Luna BJ favours.
* Added sexual activity vars.
2023-11-01 16:32:38 +01:00
LoafyLemon
57c1dccb8a
Luna T4 Fellatio - Pose 5/5
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* Implemented fellatio poses 2-5
* Added previously misplaced images
* Initial implementation for posing
2023-10-31 15:24:44 +00:00
LoafyLemon
5286827d6e
Bug fixes
...
* Fixed a typos in character name references
2023-10-31 11:45:05 +00:00
LoafyLemon
3ede6dba2d
Luna T4 Fellatio - Pose 1/5
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* Implemented idle/stroking pose
* Updated .gitignore to not include development PNG files
2023-10-30 14:51:50 +00:00
LoafyLemon
c55be2cb68
Luna T4 Fellatio Events
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* Initial implementation for Luna's Tier 4 fellatio events
2023-10-30 13:03:43 +00:00
LoafyLemon
13608b6cfa
Bug fixes
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* Fixed missing 'whore collar' unlock method call
* Fixed gallery not working correctly by extending call_replay funcionality by adding support for nested stores
2023-10-28 18:49:42 +01:00
LoafyLemon
f5ef31c88b
Merge branch 'current' into dev
2023-10-18 12:57:55 +01:00
LoafyLemon
6fbf369d3e
Bug fix
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* Fixed sorting of numbered doll layers starting with double digits
2023-10-18 12:48:35 +01:00
Johnny28
1d6be6a490
Bugfix
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* Fixed issue where Hermione's outfit would revert when picking "naked" option during sex.
2023-10-15 21:04:38 +02:00
Johnny28
fb14f83e21
Fixes and improvements
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* Added tier checks to Hermione chit-chats.
* Fixed issue when picking Hermione's "Mudblood" nickname where no dialogue would play if you haven't fucked her.
* Minor writing fixes.
2023-10-11 15:43:08 +02:00
Johnny28
86bbceac91
Writing and fixes
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* Added and posed Tier 4 Luna Chit-Chats.
* Added and posed Luna Gift-Chats.
* Fixed some missing colour on "flasher" outfit.
* Minor writing fixes.
2023-09-18 12:24:42 +02:00
LoafyLemon
7e768adddf
Bug fix
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Fixed flipped parameters in Bodyparts class init code, causing issues with mods
2023-09-08 20:40:46 +01:00
LoafyLemon
5d7c09a8a8
Bug fix
...
* Fixed update logo path
* Updated internals
2023-07-27 20:09:13 +01:00
LoafyLemon
083b8e4f3c
Update whitespace
2023-07-27 17:40:02 +01:00
LoafyLemon
9b5fb5c419
Merge branch 'current' into dev
2023-07-27 01:02:32 +01:00
LoafyLemon
22ce846d81
Expand matrixes support for body layers
2023-07-27 01:02:32 +01:00
LoafyLemon
34c356b29b
Update whitespace
2023-07-27 01:02:32 +01:00
LoafyLemon
bf8f58ee10
Luna Outfits and model improvements
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* Added cumslut outfit
* Added latex outfit
* Added flasher outfit
* Improved quality of the base model
2023-07-27 01:02:32 +01:00
LoafyLemon
43b1954263
Bug fix
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* Fixed whitespace calculation for non-wardrobe elements
* Fixed an issue with floats when expecting an int
2023-07-27 00:54:03 +01:00
LoafyLemon
027f237606
Bug fix
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* Fixed puzzle generator outputting invalid combinations due to the lack of floor division
2023-07-27 00:52:41 +01:00