87ce17df8b
Use inplace sort and generator expressions
2023-11-16 02:17:25 +01:00
eae844ef0b
Re-enable some menu yaligns and reimplement menu sets
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these menu yaligns had been disabled for a long time (the menu_y variable was never read)
2023-11-16 02:12:22 +01:00
070d14a685
Remove unused xalign
2023-11-16 01:55:20 +01:00
a36c0ba222
Separate xalign and yalign
2023-11-16 01:54:22 +01:00
fbe8035c43
Refactor states.menu_pos and remove reset_menu_position
2023-11-16 01:51:18 +01:00
c3f753a460
Use statement instead of equivalent
2023-11-16 01:43:47 +01:00
db30cd66d3
Avoid circular reference
2023-11-16 01:38:39 +01:00
4b8371e292
Make the rotate animation subpixel
2023-11-16 01:36:36 +01:00
48c4c4ecad
Fix and simplify the map
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in addition to benigh simplification, this actually fixes a bug : setting pos and align in the same line is a bug, it's always been unspecified, you should have been setting *anchor* instead. xycenter does that now.
2023-11-16 01:34:38 +01:00
b222860bec
Remove unnecessary screen variable
2023-11-16 01:11:38 +01:00
c64635aace
Save calling update_character_map_locations several times
2023-11-16 00:49:14 +01:00
ef62f74eed
replace equivalent with statement
2023-11-16 00:14:04 +01:00
9a3fe1df65
Reform random map locations
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the locations of the different characters aren't independant, but they weren't in the first place
2023-11-16 00:13:42 +01:00
77e40301c9
Use statements instead of equivalents
2023-11-15 23:47:24 +01:00
42f690f966
Avoid circular reference
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it clogs pickling and garbage-collecting
2023-11-15 23:46:46 +01:00
884c264f04
No it doesn't
2023-11-15 23:41:29 +01:00
23a264c8f4
Better text in screens
2023-11-15 23:24:55 +01:00
32cf1de3a0
Auto-cleanup public variables
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I chose not to add them directly in the screen, to keep it readable
but even though they're still global variables, now they are dynamic and cleaned as soon as we exit the menu
2023-11-15 23:06:04 +01:00
c493a4b9aa
Clean most stats variables from the global store
2023-11-15 22:51:38 +01:00
1618fc378f
Fix genie reform
2023-11-15 22:51:10 +01:00
bbc1df1ea6
Use define for constants
2023-11-15 21:34:14 +01:00
ca64492beb
Further clean junk variable
2023-11-15 21:26:57 +01:00
3d62c8b818
Add style, clean junk variables
2023-11-15 21:25:10 +01:00
bb2edc9a7b
Simplify function
2023-11-15 21:24:47 +01:00
2ccece1a3d
Use repr instead of manually added single quotes
2023-11-15 20:54:03 +01:00
8b6627f588
Improve ATL syntax
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use the dedicated xycenter property
avoid setting the previous end-interpolation values before starting the new one, to avoid a jump if the player advances too quickly (also shortens the code)
add subpixel True, even though it doesn't seem very effective
prepare improvement in next renpy version
2023-11-15 20:44:48 +01:00
40ddb29185
Simplify generic CG code
2023-11-15 20:44:46 +01:00
aa95f701dc
Better animation
2023-11-15 20:44:44 +01:00
641893217e
Simplify some code
2023-11-15 20:44:42 +01:00
3a429070fc
Reform genie layeredimage
2023-11-15 20:44:39 +01:00
15e3e240fc
Repr instead of adding quotes
2023-11-15 20:44:36 +01:00
9c274bee6f
Simplify hide/show expression
2023-11-15 20:44:35 +01:00
eeb68cb6c6
Fix test call
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it raised an exception in my case, and I'm fairly sure this is how it's supposed to work
also adds a complimentary hidden reset at the end
2023-11-15 20:44:33 +01:00
5460ec2572
Remove now-unused reset_variables relying on implem details
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It is used in a txt draft which I didn't change, it can be done if deemed necessary
I think this function should be kept off, as it is both more dangerous and slower than the workarounds
2023-11-15 20:44:30 +01:00
2e17dd2582
Avoid using reset_variables
2023-11-15 20:43:34 +01:00
78230893a8
Avoid using lists
2023-11-15 20:43:32 +01:00
3b6dd38e19
Use childful transforms as displayable
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that's not *explicitly* documented, but it won't change any time soon
also deletes a placeholder image
2023-11-15 20:43:30 +01:00
a9dc195379
Upgrade other uses of image manipulators
2023-11-15 20:43:28 +01:00
985a0a79ed
Modernize use of matrixcolor
2023-11-15 20:43:25 +01:00
9d52bd9c92
Hasten ConditionSwitch-es
2023-11-15 20:43:23 +01:00
542db72609
Use expression instead of image
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the only documented lingua
this is AST-equivalent
2023-11-15 20:43:20 +01:00
6dc1a04810
Factorize jumps in the elif
2023-11-15 20:43:18 +01:00
9b419fcbc3
Hasten elif chain
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avoid reevaluating the choice equality
2023-11-15 20:43:15 +01:00
976455bfc9
Use renpy statement instead of python equivalent
2023-11-15 20:43:13 +01:00
4c52d1638f
Use dynamic variable and condense menu-label syntax
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The label is jumped to and not called, but the variable will still clean itself up eventually
2023-11-15 20:43:11 +01:00
4ec94d28f5
Convert ball_hint to a screen variable
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no leak
2023-11-15 20:43:10 +01:00
f51f3a30a1
Use the call screen statement in this case
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this particular syntax is very precisely documented in the screens page
2023-11-15 20:43:08 +01:00
8d4216a476
Better None syntax
2023-11-15 20:43:05 +01:00
da636e93ab
Simpler inline conditional
2023-11-15 20:43:04 +01:00
6a4b56a182
Avoid extraneous bool call
2023-11-15 20:43:01 +01:00