abe5d551fc
Roll most local actions out
2023-11-17 02:12:26 +01:00
87a77163de
Probable typo
2023-11-17 02:07:57 +01:00
38a94e774b
Some big work on the inventory system
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turn the show into a call screen
replace all return actions with specific local actions (WIP, more changes to come)
make the global variables at least dynamic
make the mode parameter a parameter of the label (so, a dynamic variable too, as a result)
replace the bigger actions with local labels
tweak text entries, comparisons, iterations... details
2023-11-17 01:48:07 +01:00
25f375c88b
Better and faster iteration, using foreach
2023-11-17 01:48:05 +01:00
c1ab7f7b85
Use a grid for the inventory
2023-11-17 01:48:03 +01:00
837d6b378e
Use the correct operator(s) for None
2023-11-17 01:48:01 +01:00
14607f2eb1
Better text interpolation in screens
2023-11-17 01:47:59 +01:00
def10a09ac
Simplify crop_image_zoom calls
2023-11-17 01:47:57 +01:00
3278b1f4af
Remove get_zoom and use builtin fit feature
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using renpy.render, wtf
2023-11-17 01:47:55 +01:00
ed2a817c84
Fix 070d14a
2023-11-17 01:47:28 +01:00
87ce17df8b
Use inplace sort and generator expressions
2023-11-16 02:17:25 +01:00
eae844ef0b
Re-enable some menu yaligns and reimplement menu sets
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these menu yaligns had been disabled for a long time (the menu_y variable was never read)
2023-11-16 02:12:22 +01:00
070d14a685
Remove unused xalign
2023-11-16 01:55:20 +01:00
a36c0ba222
Separate xalign and yalign
2023-11-16 01:54:22 +01:00
fbe8035c43
Refactor states.menu_pos and remove reset_menu_position
2023-11-16 01:51:18 +01:00
c3f753a460
Use statement instead of equivalent
2023-11-16 01:43:47 +01:00
db30cd66d3
Avoid circular reference
2023-11-16 01:38:39 +01:00
4b8371e292
Make the rotate animation subpixel
2023-11-16 01:36:36 +01:00
48c4c4ecad
Fix and simplify the map
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in addition to benigh simplification, this actually fixes a bug : setting pos and align in the same line is a bug, it's always been unspecified, you should have been setting *anchor* instead. xycenter does that now.
2023-11-16 01:34:38 +01:00
b222860bec
Remove unnecessary screen variable
2023-11-16 01:11:38 +01:00
c64635aace
Save calling update_character_map_locations several times
2023-11-16 00:49:14 +01:00
ef62f74eed
replace equivalent with statement
2023-11-16 00:14:04 +01:00
9a3fe1df65
Reform random map locations
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the locations of the different characters aren't independant, but they weren't in the first place
2023-11-16 00:13:42 +01:00
77e40301c9
Use statements instead of equivalents
2023-11-15 23:47:24 +01:00
42f690f966
Avoid circular reference
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it clogs pickling and garbage-collecting
2023-11-15 23:46:46 +01:00
884c264f04
No it doesn't
2023-11-15 23:41:29 +01:00
23a264c8f4
Better text in screens
2023-11-15 23:24:55 +01:00
32cf1de3a0
Auto-cleanup public variables
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I chose not to add them directly in the screen, to keep it readable
but even though they're still global variables, now they are dynamic and cleaned as soon as we exit the menu
2023-11-15 23:06:04 +01:00
c493a4b9aa
Clean most stats variables from the global store
2023-11-15 22:51:38 +01:00
1618fc378f
Fix genie reform
2023-11-15 22:51:10 +01:00
bbc1df1ea6
Use define for constants
2023-11-15 21:34:14 +01:00
ca64492beb
Further clean junk variable
2023-11-15 21:26:57 +01:00
3d62c8b818
Add style, clean junk variables
2023-11-15 21:25:10 +01:00
bb2edc9a7b
Simplify function
2023-11-15 21:24:47 +01:00
2ccece1a3d
Use repr instead of manually added single quotes
2023-11-15 20:54:03 +01:00
8b6627f588
Improve ATL syntax
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use the dedicated xycenter property
avoid setting the previous end-interpolation values before starting the new one, to avoid a jump if the player advances too quickly (also shortens the code)
add subpixel True, even though it doesn't seem very effective
prepare improvement in next renpy version
2023-11-15 20:44:48 +01:00
40ddb29185
Simplify generic CG code
2023-11-15 20:44:46 +01:00
aa95f701dc
Better animation
2023-11-15 20:44:44 +01:00
641893217e
Simplify some code
2023-11-15 20:44:42 +01:00
3a429070fc
Reform genie layeredimage
2023-11-15 20:44:39 +01:00
15e3e240fc
Repr instead of adding quotes
2023-11-15 20:44:36 +01:00
9c274bee6f
Simplify hide/show expression
2023-11-15 20:44:35 +01:00
eeb68cb6c6
Fix test call
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it raised an exception in my case, and I'm fairly sure this is how it's supposed to work
also adds a complimentary hidden reset at the end
2023-11-15 20:44:33 +01:00
5460ec2572
Remove now-unused reset_variables relying on implem details
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It is used in a txt draft which I didn't change, it can be done if deemed necessary
I think this function should be kept off, as it is both more dangerous and slower than the workarounds
2023-11-15 20:44:30 +01:00
2e17dd2582
Avoid using reset_variables
2023-11-15 20:43:34 +01:00
78230893a8
Avoid using lists
2023-11-15 20:43:32 +01:00
3b6dd38e19
Use childful transforms as displayable
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that's not *explicitly* documented, but it won't change any time soon
also deletes a placeholder image
2023-11-15 20:43:30 +01:00
a9dc195379
Upgrade other uses of image manipulators
2023-11-15 20:43:28 +01:00
985a0a79ed
Modernize use of matrixcolor
2023-11-15 20:43:25 +01:00
9d52bd9c92
Hasten ConditionSwitch-es
2023-11-15 20:43:23 +01:00