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93de0cd4da
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395bcf50c0 | |||
7ab018394f |
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@ -132,7 +132,7 @@ label cc_pf_strip_T3_intro_E1:
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pause .5
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# Panties acquired message!
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call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
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call give_reward(_("You have acquired Cho's panties!"), "interface/icons/panties.webp")
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$ states.cho.ev.panty_thief.acquired = True
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else:
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@ -88,7 +88,7 @@ label hufflepuff_match:
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with d3
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# Show wine
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call give_reward(text=">Not grape-juice.", gift="interface/icons/wine.webp")
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call give_reward(text=_(">Not grape-juice."), gift="interface/icons/wine.webp")
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gen "That's all the persuasion I needed, my friend!" ("base", xpos="far_left", ypos="head")
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hide screen bld1
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@ -1140,7 +1140,7 @@ label hufflepuff_match_return:
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call cho_walk(action="leave")
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stop music fadeout 1.0
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call unlock_clothing(text="New clothing items for Cho have been unlocked!", item=cho_outfit_cheerleader)
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call unlock_clothing(text=_("New clothing items for Cho have been unlocked!"), item=cho_outfit_cheerleader)
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call popup("New favours for Cho have been unlocked!", "Congratulations!", "interface/icons/head/cho.webp")
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$ states.her.busy = True
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@ -360,7 +360,7 @@ label hg_butt_plugs:
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her "The solution?" ("disgust", "wink", "base", "mid")
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gen "Here." ("base", xpos="far_left", ypos="head")
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call give_gift("You hand hermione the jar of anal lubricant.",anal_lube_ITEM)
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call give_gift(_("You hand hermione the jar of anal lubricant."), anal_lube_ITEM)
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her "!!!" ("clench", "wide", "base", "stare")
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her "I wasn't being serious, [name_genie_hermione]!" ("scream", "base", "angry", "mid")
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@ -450,7 +450,7 @@ label slut_scene:
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gen "You are \"my\" slut, and you will do well to remember it...{w=0.4} Now get out of my office." ("base", xpos="far_left", ypos="head")
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her @ cheeks blush "...{w=0.4} Fine." ("angry", "narrow", "base", "down")
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call give_reward("A new collar has been unlocked in the wardrobe!")
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call give_reward(_("A new collar has been unlocked in the wardrobe!"))
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show screen blkfade
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with d5
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@ -672,7 +672,7 @@ label whore_scene: #(locked behind public reputation and last sex event)
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gen "And proudly!" ("base", xpos="far_left", ypos="head")
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her @ cheeks blush "... *Hmph*!" ("annoyed", "narrow", "base", "R")
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call give_reward("A new collar has been unlocked in the wardrobe!")
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call give_reward(_("A new collar has been unlocked in the wardrobe!"))
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her @ cheeks blush "Goodbye then, [name_genie_hermione]." ("soft", "narrow", "base", "R")
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gen "Goodbye [name_hermione_genie]." ("base", xpos="far_left", ypos="head")
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@ -892,7 +892,7 @@ label slave_scene:
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gen "The collar you're wearing... I want you to keep it." ("base", xpos="far_left", ypos="head")
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her "Yes, [name_genie_hermione]! Thank you, [name_genie_hermione]!" ("angry", "happy", "base", "up")
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call give_reward("A new collar has been unlocked in the wardrobe!")
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call give_reward(_("A new collar has been unlocked in the wardrobe!"))
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gen "Now... On your feet." ("base", xpos="far_left", ypos="head")
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else:
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@ -1169,7 +1169,7 @@ label flasher_scene:
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her @ cheeks blush "Alright then..." ("open", "narrow", "base", "R")
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her @ cheeks blush "Just let me know when you want me to put it on..." ("open", "closed", "base", "mid")
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call give_reward("A new collar has been unlocked in the wardrobe!")
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call give_reward(_("A new collar has been unlocked in the wardrobe!"))
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if game.daytime:
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her @ cheeks blush "Have a Good day." ("soft", "base", "base", "R")
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@ -1284,7 +1284,7 @@ label good_girl_scene:
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gen "(At least I can enjoy watching her wearing it...)" ("base", xpos="far_left", ypos="head")
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her "Just let me know if you need anything." ("open", "happy", "base", "mid")
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call give_reward("A new collar has been unlocked in the wardrobe!")
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call give_reward(_("A new collar has been unlocked in the wardrobe!"))
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if game.daytime:
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her "Have a Good day." ("grin", "base", "base", "mid")
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@ -4,7 +4,7 @@ default _no_clothes = False
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label potion_ass_make:
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call give_reward("You have successfully created a new potion!", ass_potion_ITEM)
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call give_reward(_("You have successfully created a new potion!"), ass_potion_ITEM)
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gen "There we go." ("base", xpos="far_left", ypos="head")
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play sound "sounds/sniff.ogg"
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@ -1,7 +1,7 @@
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label potion_breasts_make:
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call give_reward("You have successfully created a new potion!", breast_potion_ITEM)
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call give_reward(_("You have successfully created a new potion!"), breast_potion_ITEM)
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gen "There we go." ("base", xpos="far_left", ypos="head")
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play sound "sounds/sniff.ogg"
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@ -1,7 +1,7 @@
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label potion_cat_make:
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call give_reward("You have successfully created a new potion!", cat_potion_ITEM)
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call give_reward(_("You have successfully created a new potion!"), cat_potion_ITEM)
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play sound "sounds/sniff.ogg"
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gen "Yep..." ("base", xpos="far_left", ypos="head")
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@ -1,7 +1,7 @@
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label potion_luna_make:
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call give_reward("You have successfully created a new potion!", luna_potion_ITEM)
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call give_reward(_("You have successfully created a new potion!"), luna_potion_ITEM)
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play sound "sounds/sniff.ogg"
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gen "It does have a distinctive smell of grass, among other things..." ("base", xpos="far_left", ypos="head")
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@ -757,7 +757,7 @@ label hg_tutor_E8:
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gen "Sure." ("base", xpos="far_left", ypos="head")
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gen "But before that I have a little present for you." ("base", xpos="far_left", ypos="head")
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call give_gift("You give an assortment of adult magazines to Hermione.",adult_mag_ITEM)
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call give_gift(_("You give an assortment of adult magazines to Hermione."), adult_mag_ITEM)
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gen "I hope this will help you in your studies." ("base", xpos="far_left", ypos="head")
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her @ cheeks blush tears mascara "Yes, certainly." ("base", "closed", "base", "mid")
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@ -916,7 +916,7 @@ label hg_tutor_E9:
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her @ cheeks blush tears mascara "\"Studies,\" yes, that's right." ("grin", "narrow", "base", "mid_soft")
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gen "And to aid your studies I have even more scientific materials." ("base", xpos="far_left", ypos="head")
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call give_gift("You give an assortment of porn magazines to Hermione.",porn_mag_ITEM)
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call give_gift(_("You give an assortment of porn magazines to Hermione."), porn_mag_ITEM)
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her @ cheeks blush tears mascara "I promise to study them every night until I commit their lessons to memory!" ("grin", "closed", "base", "mid")
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her @ cheeks blush tears mascara "Thank you and good night, professor." ("grin", "narrow", "base", "mid_soft")
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@ -963,7 +963,7 @@ label hg_tutor_E10:
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gen ".........." ("base", xpos="far_left", ypos="head")
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her "So what's my gift this time?" ("open", "squint", "base", "mid")
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call give_gift("You give the vibrator to Hermione",vibrator_ITEM)
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call give_gift(_("You give the vibrator to Hermione"), vibrator_ITEM)
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her "And I suppose you want me to test this in front of you?" ("open", "closed", "base", "mid")
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gen "Of course." ("grin", xpos="far_left", ypos="head")
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@ -1336,7 +1336,7 @@ label hg_tutor_E12:
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her "And now I want more, so where is my gift?!" ("annoyed", "squint", "base", "mid")
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gen "There, there." ("base", xpos="far_left", ypos="head")
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call give_gift("You give the anal beads to Hermione",anal_beads_ITEM)
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call give_gift(_("You give the anal beads to Hermione"), anal_beads_ITEM)
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her @ cheeks blush "Oh! That's even better than a butt plug." ("shock", "wide", "base", "stare")
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gen "And they can be useful for your pussy too." ("grin", xpos="far_left", ypos="head")
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@ -1677,7 +1677,7 @@ label hg_tutor_E13:
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her "I'm ready, [name_genie_hermione]." (ypos="head", flip=False, trans=d3)
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call give_gift("You take an empty butterbeer bottle, spit on the neck, and push it inside her butthole.",butterbeer_ITEM)
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call give_gift(_("You take an empty butterbeer bottle, spit on the neck, and push it inside her butthole."), butterbeer_ITEM)
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call her_chibi_scene("lie_on_desk_fingering_slow")
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hide screen bld1
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@ -1218,7 +1218,7 @@ label ll_pf_inspect_T2_E3_intro:
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gen "(*Hmm*... What's this?)" ("base", xpos="far_left", ypos="head")
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$ hair_luna_ITEM.owned = 1
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call give_reward("You found a string of blonde hair!", gift=hair_luna_ITEM)
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call give_reward(_("You found a string of blonde hair!"), gift=hair_luna_ITEM)
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gen "(Looks like she's left me a parting gift.)" ("base", xpos="far_left", ypos="head")
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if states.map.snape_office.intro_e2:
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@ -244,7 +244,7 @@ label luna_intro_E1:
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gen "*Ha-ha*... Good one! Alright, talk to you later, Beelzebub!" ("grin", xpos="far_left", ypos="head")
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"Beelzebub" "Ah, don't be so formal, just call me Bub."
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"Beelzebub" "If you ever need some latest {i}hot{/i} news, I'm your guy."
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call give_reward("Satan's phone number has been added to your contacts list.", "interface/icons/phone.webp")
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call give_reward(_("Satan's phone number has been added to your contacts list."), "interface/icons/phone.webp")
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gen "Thanks Bub, will do!" ("grin", xpos="far_left", ypos="head")
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"Bub" "Take care!"
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@ -472,8 +472,8 @@ label luna_intro_E1:
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$ hermione_chibi.zorder = 3
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$ luna_chibi.zorder = 3
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call unlock_clothing(text="New clothing items for Tonks have been unlocked!", item=ton_outfit_dressing_gown)
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call unlock_clothing(text="New clothing items for Hermione have been unlocked!", item=her_outfit_pajama)
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call unlock_clothing(text=_("New clothing items for Tonks have been unlocked!"), item=ton_outfit_dressing_gown)
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call unlock_clothing(text=_("New clothing items for Hermione have been unlocked!"), item=her_outfit_pajama)
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jump day_start
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@ -106,7 +106,7 @@ label ss_he_wine_intro:
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pause.1
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# Show wine
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call give_gift("You hand over the bottle you found in the cupboard to professor Snape...", wine_ITEM)
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call give_gift(_("You hand over the bottle you found in the cupboard to professor Snape..."), wine_ITEM)
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sna "This one has got to be from Albus' personal stash!" ("snape_24")
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sna "Some pricey and incredibly rare stuff." ("snape_06")
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@ -121,7 +121,7 @@ label ss_he_wine_intro_E2:
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gen "Care for another bottle?" ("base", xpos="far_left", ypos="head")
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pause.1
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call give_gift("You hand over the bottle you found in the cupboard to professor Snape...", wine_ITEM)
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call give_gift(_("You hand over the bottle you found in the cupboard to professor Snape..."), wine_ITEM)
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sna "Another bottle of Dumbledore's wine?" ("snape_05", ypos="head")
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sna "Did you find Albus' secret stash or was it his personal wine cellar?" ("snape_05")
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@ -139,7 +139,7 @@ label ss_he_wine_repeat:
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gen "Look what I've got!" ("base", xpos="far_left", ypos="head")
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pause.1
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call give_gift("You hand over the bottle you found in the cupboard to professor Snape...", wine_ITEM)
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call give_gift(_("You hand over the bottle you found in the cupboard to professor Snape..."), wine_ITEM)
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sna "Another one?" ("snape_05", ypos="head")
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@ -49,13 +49,13 @@ label summon_snape:
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if wine_ITEM.owned >= 1:
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sna "Whatever it is, it can wait, let's sit down first, shall we." ("snape_01")
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call setup_fireplace_hangout(char="snape")
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call bld
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gen "Want to do the honours?" ("base", xpos="far_left", ypos="head")
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sna "With pleasure!" ("snape_02", ypos="head")
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pause.1
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call give_gift("You hand over the bottle you found in the cupboard to professor Snape...", wine_ITEM)
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call give_gift(_("You hand over the bottle you found in the cupboard to professor Snape..."), wine_ITEM)
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$ states.gen.stats.hangouts_with_snape += 1
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$ wine_ITEM.owned -= 1
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Load Diff
@ -97,7 +97,7 @@ label nt_he_wine_intro:
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pause.1
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# Show wine
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call give_gift("You hand over the bottle you found in the cupboard to professor Tonks...", wine_ITEM)
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call give_gift(_("You hand over the bottle you found in the cupboard to professor Tonks..."), wine_ITEM)
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ton "Wine?" ("open", "base", "raised", "down")
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ton "Don't you have anything stronger?" ("upset", "base", "base", "R")
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Load Diff
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