65 lines
2.3 KiB
Plaintext
65 lines
2.3 KiB
Plaintext
default seventh_floor = Room("seventh_floor")
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default seventh_door_OBJ = RoomObject(seventh_floor, "door", pos=(540, 374), anchor=(0.5, 1.0), idle="seventh_door", action=Jump("room_of_requirement"), tooltip="Enter", hidden=True)
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default seventh_fire_basin_OBJ = RoomObject(seventh_floor, "fire_basin", pos=(478, 434), anchor=(0.5, 1.0), idle="seventh_fire_basin", action=None)
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default seventh_fire_basin_right_OBJ = RoomObject(seventh_floor, "fire_basin", pos=(602, 434), anchor=(0.5, 1.0), idle="seventh_fire_basin_right", action=None)
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screen seventh_floor():
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tag room
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zorder 0
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sensitive room_menu_active
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default objects = sorted(seventh_floor.objects, key=lambda x: x.zorder)
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add "images/rooms/seventh_floor/bg.webp" zoom 0.5
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for obj in objects:
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imagebutton:
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anchor obj.get_anchor()
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pos obj.get_pos()
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idle obj.get_idle()
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hover obj.get_hover()
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foreground obj.foreground
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background obj.background
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focus_mask obj.focus_mask
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tooltip obj.tooltip
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hovered obj.hovered
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unhovered obj.unhovered
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action obj.action
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label seventh_floor:
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call room("seventh_floor")
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play music "music/the-chamber-by-kevin-macleod.ogg" fadein 1 fadeout 3 if_changed
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call gen_chibi("stand", -100, "base")
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call gen_walk(xpos="left_mid", ypos="base", speed=1.5)
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if not states.map.seventh_floor.visited:
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$ states.map.seventh_floor.visited = True
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gen "So... The diary mentioned he was walking around here." ("base", xpos="far_left", ypos="head")
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call gen_walk("right", speed=1.5)
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gen "I can definitely sense a strong magical energy in this place..." ("base", xpos="far_left", ypos="head")
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call gen_walk("left_mid", speed=1.5)
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gen "Maybe if I... Or I could..." ("base", xpos="far_left", ypos="head")
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call gen_walk("right", speed=1.5)
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pause .6
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call gen_chibi(flip=False)
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "I could be in my office jacking off right now!" ("angry", xpos="far_left", ypos="head")
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$ seventh_door_OBJ.hidden = False
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with d5
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call gen_chibi("stand_alt", flip=False)
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pause.8
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gen "Well then... Will you look at that!" ("grin", xpos="far_left", ypos="head")
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call screen room_menu
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