* Converted the event into new format
* Fixed layering bugs
* Fixed return labels
* Fixed Narrator fade being applied on top of CGs
* Fixed music restarting twice whenever Genie returns to the office
* Re-added Tonks' Silky dress using in-engine opacity to allow 0 opacity.
* Adjusted some calls to work with new bld/blktone functions.
* Fixed Hermione talking about herself rather than genie. (nickname)
* Minor writing and positioning fixes
* Added weights support to random block statements
* Added missing `open_wide_tongue_panties` mouth for Hermione
* Simplified CDS vars and attributes, and changed them to be in line with Renpy standards
* Fixed linting of character statements
* Fixed 'jazz take 2.ogg' file being located in the wrong directory
* Fixed minimum and maximum allowed initialization offset for statements
* Fixed show image statement missing space
* Fixed poster image show statement to enable prediction
* Fixed updater screen lacking parenthesis (was valid but slowed down initialization)
* Fixed random statement prediction
* Fixed uncommented Tonks chit-chat check (forgot to do so after testing)
* Added temporary school clothing on doll to go with CG.
* Added doll stripping.
* Added cum on Hermione Doll hair after last event.
* Adjusted writing to fit better with the rest of the game.
* Fixed Hermione doll positioning.
* Moved transition definitions into their own file.
* Removed narrator name and side image
* Added automatic narrator speaker fade
* Added automatic inner thought gradient fade
* Fixed night.ogg playback
* Fixed breasts potion intro label typo
* Fixed menus page calculation (PY2 -> PY3)
* Fixed menu page arrow rotation in Twins Shop
* Fixed ball dress being able to be given out before getting the actual item in a parcel
* Fixed Hermione vibrator event CG wetness layering
* Fixed character calls breaking when the supplied number of expressions was less than 4, from now on expressions must be supplied as keyword arguments (this is already internally enforced)
* Added wet pussy and squirting when Tonks is masturbating, morphed as Hermione.
* Added Cho nose and cheeks freckles.
* Added redrawn versions of old cho clothing:
* top_tanktop_1
* top_tanktop_2
* witch (hat)
* Re-Added Hermione freckles to work better with multi-layer toggles.
* Re-Posed Hermione masturbation events.
* Re-Posed Luna masturbation events.
* Renamed some clothing folders for consistency.
* Fixed Cho Virgin-killer skin layer outline overlaps.
* Fixed Miss-labeled expression folders and names.
* Fixed folder structure on Hermione Masturbating pose folders.
* Fixed eyes and pupils, and merged them into one image
* Added missing shadows
* Converted files to webp format
* Fixed tears calls
* Fixed layering
* Removed dev label
* Fixed CG not being hidden at the end
* Fixed hide character calls
* Smoothened camera animation
* Fixed outfit checks
* Fixed lockhart tattoo item checks and calls
* Replaced old calls in added clothing choice.
* Added clothing state check for strip so it won't play the sound if she's already naked.
* Minor writing tweaks.
* Added arbitrary cum layers support for dolls
* Improved camera handling during Hermione sex scene
* Added additional clothing options during Hermione sex scene
* Fixed texture leak in Hermione sex scene
* Fixed image prediction in Hermione sex scene
* Converted Hermione face calls during sex scene to layered images
* Reorganized hermione sex scene assets
* Fixed sprite positioning in some events
* Fixed story inconsistencies, spelling mistakes, and grammar in some events
* Fixed leading house checks in some events
* Fixed pulse_hover animation resetting
* Fixed Hermione's hold book pose
* Fixed minor story inconsistencies and spelling
* Fixed Tonks' hair colour not resetting
* Blocked Hermione from being summoned during Tonks' investigation
* Blocked Snape from being summoned during the day (It's not like he'd help anyway)
* Updated tutorials to reflect these changes
* Overhauled colour codes support with Ren'py supplied Color class
* Added support for hexadecimals alongside colour tuples w/ backwards compatibility
* Reduced colour assignments overhead
* Converted all colour lists into hexadecimals for all characters
* Added DollBodypart class to allow more extensive modding support for characters, along with dedicates layers for breasts, hips and so on...
* Added more bangs into DollClothDynamic, allowing tracking of singular objects and the ability to chainload the IDs
* Added get_character_body global method
* Added istype global method
* Improved caching, layering for dynamic clothes
* Improved hashing for Doll instances
* Improved readability and improved internal naming convention for Doll-type classes
* Removed dedicated buttplug slot (superseded by multislot reimplementation)
* Fixed clothing supplied skin layer issues with zorders
* Fixed DollClothDynamic __repr__ lack of quotes
* Fixed Hermione's open_wide_tongue mouth
* Fixed Hermione's tattoos missing images
* Fixed Cho's 'goodbye' after-summon skit using wrong number of expressions
* Converted Hermione's potion body changes into clothing items for better maintainability and to provide modding support
* Composited body images of characters into singular files to reduce layering complexity and overhead
* Fixed Luna's eyemasks
* Refactored DollFace
* Refactored DollBody
* Refactored DollCum
* Refactored DollCloth
* Refactored Doll
* Refactored clothing item zorders
* Refactored implementation of body, face, cum, clothing layers
* Refactored function calls
* Removed DollLipstick
* Added DollMakeup class, allowing adding dynamic clothes tracking face states
* Added DollClothDynamic, allowing dynamic clothes tracking other cloth states with bangs support
* Added cache to frequently called functions, drastically reducing the overhead
* Added hash system, reducing clone redundancy
* Added layer modifiers support for all types (face, body, cum, clothes etc.)
* Added support for an arbitrary number of equipped multislot clothing items (makeup, tattoos, piercings, etc.)
* Simplified initialization for clothing items and dolls
* Simplified class function calls
* Reduced the number of image creation calls
* Added hue support for additional skin layers
* Added displayable support to image cropping function
* Replaced store cache with built-in functools cache for _list_files function
* Refactored all character files
* and more...
Mirror of Erised:
* Set doll positioning at start of mirror stories to ensure dolls are correct.
* Adjusted Doll flip on "A booty at sea" story.
* Removed Doll Cum layers on "A booty at sea" story as genie cums inside/on her back.
* Improved "A bad time to disrobe" writing.
* "Flash your tits", Minor writing fix
* Added squirting to Hermione masturbate favour.
* Added "squirt_transition" image variants (mix of "squirt" and "squirt_post" for when she cums multiple times).
* Removed unnecessary code that's already part of end label.
* Removed "set music volume" for one of the events.
* Posed Low level Public event and intro.
* Added alternative low public tier intro writing when Hermione's personal tier is higher.
* Added clothing equips at start of public return to avoid it being overwritten by outfit scheduler.
* Adjusted some wording to improve flow of conversation.
* Posed Vibrator event Main Intro section.
* Added repeat writing variants at start of event
* Adjusted stripping/equipping sections.
* Adjusted some writing slightly about her taping on the vibrators.
* Fixed leaking color on basic bra.
* Posed part of the personal vibrator event
* Adjusted "closed" eyes slightly on personal vibrator CG
* Fixed "base underwear" so it matches "vibrator underwear"
* Fixed Xray displayable not updating when its children supplied no image attributes.
* Defined default zorders on children of Xray displayable
* Posed parts of the event
* Fix `fem` caller unnecessary arguments (Caused by regex most likely)
* Fixed xray displayable opaque Render flag (superseded by internal Ren'py changes)
* Fixed Doll animation concatenation to list
* Added checkpoints to forbid the editor from rolling back to menu context
* Added forced checkpoint for when the editor is being opened to avoid rolling back to before it was opened (by opening a console for example)
* Alleviated the issue for when the game tries to recover from the place it cannot stop rolling back, but version var is unavailable because of it being not initialized in that moment