4c169016cb
Achievement unlock, misc writing.
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* Added achievement unlock for "daddy" nickname on all characters.
* Minor writing additions.
2024-09-15 20:22:49 +02:00
2b2a3182c6
Merge dev into interface
2024-05-03 20:13:32 +01:00
0350d680b4
Improve translation support (part 1)
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(cherry picked from commit 2b409db496
)
2024-05-03 17:56:53 +01:00
8aba361ea9
Refactoring + Environment
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* Partially sunset `game` var store and move relevant special variables inside `states` store.
* Replace `game.daytime` -> `states.env.daytime`
2024-04-25 19:49:09 +01:00
6860614062
Use the correct operator(s) for None
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(cherry picked from commit 837d6b378e
)
2024-03-24 17:06:06 +00:00
fa3e1e4450
Refactor states.menu_pos and remove reset_menu_position
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(cherry picked from commit fbe8035c43
)
2024-03-24 17:00:35 +00:00
b08e0d0071
Astoria spell training and improvements
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* Converted Astoria's spell training into the new system, and cleaned up the code.
* Improved Astoria's menu layout
* Replaced -hidden- menu feature names with actual the actual feature names
* Refactored Astoria's file structure and naming convention
* Temporarily disabled spell training stats
2023-07-02 17:39:28 +01:00
b610494c5f
Fix
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* Fixed incorrect genie expressions being set during Astoria nickname chats.
2023-05-14 12:29:46 +02:00
20de093e34
Proofreading
2023-05-09 15:45:34 +02:00
f66c5df6b7
Face parameter removal (astoria)
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* Removed face parameter for Astoria and reposed events that relied on it.
2023-05-02 19:29:53 +01:00
670e7d82fb
Refactor variables - Part 2
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* Finished refactoring quest and character vars
* Removed quest class (superseded)
2023-04-03 00:48:38 +01:00
b28a3e250d
Refactor variables - Part 1
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* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00
5eba0300c7
Fixes and improvements
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* Improved parts of the Susan/Astoria writing.
2023-03-24 16:38:38 +01:00
dc212e80d1
Audio
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* Added `sound` sfx channel
* Refactored and unified sound & music calls
* Fixed missing sounds in astoria events
* Removed hide_screens label (Redundant)
* Removed play_music, play_sound call labels
2023-03-11 22:01:39 +00:00
b2e7c44b2e
Narrator
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* Reworked narrator calls and unified them across the entire game
* Added narrator screen inheriting from say screen
* Removed obsolete narrator code
2023-03-11 19:43:02 +00:00
96f0113c95
Nicknames
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* Unified naming convention for nicknames as per writer's request
* Fixed dum lack of dynamic name flag
2023-03-01 22:14:00 +00:00
cd485b2bac
Bug fixes
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* Added checkpoints to forbid the editor from rolling back to menu context
* Added forced checkpoint for when the editor is being opened to avoid rolling back to before it was opened (by opening a console for example)
* Alleviated the issue for when the game tries to recover from the place it cannot stop rolling back, but version var is unavailable because of it being not initialized in that moment
2022-06-17 22:05:08 +01:00
42756113b8
WTS
2022-05-17 00:48:22 +01:00