technically not as correct, but works all the same and is relatively faster (but it will be replaced with better actions in the future anyway)
the pickle lock, if any, for removing them in the future, becomes easier to solve
turn the show into a call screen
replace all return actions with specific local actions (WIP, more changes to come)
make the global variables at least dynamic
make the mode parameter a parameter of the label (so, a dynamic variable too, as a result)
replace the bigger actions with local labels
tweak text entries, comparisons, iterations... details
in addition to benigh simplification, this actually fixes a bug : setting pos and align in the same line is a bug, it's always been unspecified, you should have been setting *anchor* instead. xycenter does that now.
I chose not to add them directly in the screen, to keep it readable
but even though they're still global variables, now they are dynamic and cleaned as soon as we exit the menu
- don't use a reserved name (starting with an underscore)
- use a file-local mangled name (starting with two underscores
- use renpy.dynamx to cleanup the variable automatically
* Fixed missing 'whore collar' unlock method call
* Fixed gallery not working correctly by extending call_replay funcionality by adding support for nested stores
* Converted Astoria's spell training into the new system, and cleaned up the code.
* Improved Astoria's menu layout
* Replaced -hidden- menu feature names with actual the actual feature names
* Refactored Astoria's file structure and naming convention
* Temporarily disabled spell training stats
* Converted Snape's hangout events into the new system, and cleaned up relevant code.
* Fixed unreachable cho_quid_E9 event due to an unintentional jump
* Temporarily disabled Snape's hangout stats
* Added internal counter for queues
* Simplified global vars for event completion checks.
* Temporarily disabled Hermione's statistics menu
* Replaced counter/points checks with status flags.
* Disabled debug profiling for images