e242c0e43a
Factorize pos
2023-11-17 03:08:51 +01:00
d7c8e39b08
Factorize pos
2023-11-17 03:07:16 +01:00
313849696c
Avoid single-use function
2023-11-17 03:05:12 +01:00
9a7a1d4686
Fix 32cf1de
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the call is useless anyway, always has been
2023-11-17 02:59:23 +01:00
2e80d3a8d8
nitpicks
2023-11-17 02:53:09 +01:00
38787bdc4c
Add safe return
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otherwise the implicit return is at the end of the file, which means if we add another label down the file, it will be executed after give_gift
2023-11-17 02:49:44 +01:00
aefa88e4d2
Add data privacy when computing house points
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the dynamic variables are needed for the show screen call
2023-11-17 02:47:17 +01:00
ebcfa4b78d
Use hide instead of single-use function
2023-11-17 02:39:35 +01:00
b2196d3ca5
Fix abe5d55
2023-11-17 02:34:05 +01:00
a7ad9fafc7
Simplify position and parameters
2023-11-17 02:31:46 +01:00
6216b62ef9
Turn two actions into functions
...
technically not as correct, but works all the same and is relatively faster (but it will be replaced with better actions in the future anyway)
the pickle lock, if any, for removing them in the future, becomes easier to solve
2023-11-17 02:15:31 +01:00
abe5d551fc
Roll most local actions out
2023-11-17 02:12:26 +01:00
87a77163de
Probable typo
2023-11-17 02:07:57 +01:00
38a94e774b
Some big work on the inventory system
...
turn the show into a call screen
replace all return actions with specific local actions (WIP, more changes to come)
make the global variables at least dynamic
make the mode parameter a parameter of the label (so, a dynamic variable too, as a result)
replace the bigger actions with local labels
tweak text entries, comparisons, iterations... details
2023-11-17 01:48:07 +01:00
25f375c88b
Better and faster iteration, using foreach
2023-11-17 01:48:05 +01:00
c1ab7f7b85
Use a grid for the inventory
2023-11-17 01:48:03 +01:00
837d6b378e
Use the correct operator(s) for None
2023-11-17 01:48:01 +01:00
14607f2eb1
Better text interpolation in screens
2023-11-17 01:47:59 +01:00
def10a09ac
Simplify crop_image_zoom calls
2023-11-17 01:47:57 +01:00
3278b1f4af
Remove get_zoom and use builtin fit feature
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using renpy.render, wtf
2023-11-17 01:47:55 +01:00
ed2a817c84
Fix 070d14a
2023-11-17 01:47:28 +01:00
87ce17df8b
Use inplace sort and generator expressions
2023-11-16 02:17:25 +01:00
eae844ef0b
Re-enable some menu yaligns and reimplement menu sets
...
these menu yaligns had been disabled for a long time (the menu_y variable was never read)
2023-11-16 02:12:22 +01:00
070d14a685
Remove unused xalign
2023-11-16 01:55:20 +01:00
a36c0ba222
Separate xalign and yalign
2023-11-16 01:54:22 +01:00
fbe8035c43
Refactor states.menu_pos and remove reset_menu_position
2023-11-16 01:51:18 +01:00
c3f753a460
Use statement instead of equivalent
2023-11-16 01:43:47 +01:00
db30cd66d3
Avoid circular reference
2023-11-16 01:38:39 +01:00
4b8371e292
Make the rotate animation subpixel
2023-11-16 01:36:36 +01:00
48c4c4ecad
Fix and simplify the map
...
in addition to benigh simplification, this actually fixes a bug : setting pos and align in the same line is a bug, it's always been unspecified, you should have been setting *anchor* instead. xycenter does that now.
2023-11-16 01:34:38 +01:00
b222860bec
Remove unnecessary screen variable
2023-11-16 01:11:38 +01:00
c64635aace
Save calling update_character_map_locations several times
2023-11-16 00:49:14 +01:00
ef62f74eed
replace equivalent with statement
2023-11-16 00:14:04 +01:00
9a3fe1df65
Reform random map locations
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the locations of the different characters aren't independant, but they weren't in the first place
2023-11-16 00:13:42 +01:00
77e40301c9
Use statements instead of equivalents
2023-11-15 23:47:24 +01:00
42f690f966
Avoid circular reference
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it clogs pickling and garbage-collecting
2023-11-15 23:46:46 +01:00
884c264f04
No it doesn't
2023-11-15 23:41:29 +01:00
23a264c8f4
Better text in screens
2023-11-15 23:24:55 +01:00
32cf1de3a0
Auto-cleanup public variables
...
I chose not to add them directly in the screen, to keep it readable
but even though they're still global variables, now they are dynamic and cleaned as soon as we exit the menu
2023-11-15 23:06:04 +01:00
c493a4b9aa
Clean most stats variables from the global store
2023-11-15 22:51:38 +01:00
1618fc378f
Fix genie reform
2023-11-15 22:51:10 +01:00
bbc1df1ea6
Use define for constants
2023-11-15 21:34:14 +01:00
ca64492beb
Further clean junk variable
2023-11-15 21:26:57 +01:00
3d62c8b818
Add style, clean junk variables
2023-11-15 21:25:10 +01:00
bb2edc9a7b
Simplify function
2023-11-15 21:24:47 +01:00
2ccece1a3d
Use repr instead of manually added single quotes
2023-11-15 20:54:03 +01:00
8b6627f588
Improve ATL syntax
...
use the dedicated xycenter property
avoid setting the previous end-interpolation values before starting the new one, to avoid a jump if the player advances too quickly (also shortens the code)
add subpixel True, even though it doesn't seem very effective
prepare improvement in next renpy version
2023-11-15 20:44:48 +01:00
40ddb29185
Simplify generic CG code
2023-11-15 20:44:46 +01:00
aa95f701dc
Better animation
2023-11-15 20:44:44 +01:00
641893217e
Simplify some code
2023-11-15 20:44:42 +01:00
3a429070fc
Reform genie layeredimage
2023-11-15 20:44:39 +01:00
15e3e240fc
Repr instead of adding quotes
2023-11-15 20:44:36 +01:00
9c274bee6f
Simplify hide/show expression
2023-11-15 20:44:35 +01:00
eeb68cb6c6
Fix test call
...
it raised an exception in my case, and I'm fairly sure this is how it's supposed to work
also adds a complimentary hidden reset at the end
2023-11-15 20:44:33 +01:00
5460ec2572
Remove now-unused reset_variables relying on implem details
...
It is used in a txt draft which I didn't change, it can be done if deemed necessary
I think this function should be kept off, as it is both more dangerous and slower than the workarounds
2023-11-15 20:44:30 +01:00
2e17dd2582
Avoid using reset_variables
2023-11-15 20:43:34 +01:00
78230893a8
Avoid using lists
2023-11-15 20:43:32 +01:00
3b6dd38e19
Use childful transforms as displayable
...
that's not *explicitly* documented, but it won't change any time soon
also deletes a placeholder image
2023-11-15 20:43:30 +01:00
a9dc195379
Upgrade other uses of image manipulators
2023-11-15 20:43:28 +01:00
985a0a79ed
Modernize use of matrixcolor
2023-11-15 20:43:25 +01:00
9d52bd9c92
Hasten ConditionSwitch-es
2023-11-15 20:43:23 +01:00
542db72609
Use expression instead of image
...
the only documented lingua
this is AST-equivalent
2023-11-15 20:43:20 +01:00
6dc1a04810
Factorize jumps in the elif
2023-11-15 20:43:18 +01:00
9b419fcbc3
Hasten elif chain
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avoid reevaluating the choice equality
2023-11-15 20:43:15 +01:00
976455bfc9
Use renpy statement instead of python equivalent
2023-11-15 20:43:13 +01:00
4c52d1638f
Use dynamic variable and condense menu-label syntax
...
The label is jumped to and not called, but the variable will still clean itself up eventually
2023-11-15 20:43:11 +01:00
4ec94d28f5
Convert ball_hint to a screen variable
...
no leak
2023-11-15 20:43:10 +01:00
f51f3a30a1
Use the call screen statement in this case
...
this particular syntax is very precisely documented in the screens page
2023-11-15 20:43:08 +01:00
8d4216a476
Better None syntax
2023-11-15 20:43:05 +01:00
da636e93ab
Simpler inline conditional
2023-11-15 20:43:04 +01:00
6a4b56a182
Avoid extraneous bool call
2023-11-15 20:43:01 +01:00
36d3a5d1a7
Sort in-place to save time
2023-11-15 20:42:59 +01:00
a606fc9ca2
Use python hide instead of a single-use function
2023-11-15 20:42:57 +01:00
925cf611c1
Fix indent
2023-11-15 20:42:55 +01:00
15c998cd5a
Weird variable setting
2023-11-15 20:42:52 +01:00
3e86094b0b
Fix misuse of variable
...
- don't use a reserved name (starting with an underscore)
- use a file-local mangled name (starting with two underscores
- use renpy.dynamx to cleanup the variable automatically
2023-11-15 20:42:50 +01:00
e80bd9e6e6
Repr instead of adding simple quotes manually
...
it's a tad slower but it's a better general practice and we're in an error handling branch anyway
2023-11-15 20:42:48 +01:00
21cb97b2e2
Sirt in-place to save time
...
not the first time, so that we can still pass it iterators
2023-11-15 20:42:45 +01:00
b21e179df0
Simplify that call
2023-11-15 20:42:43 +01:00
94a6f9302b
skip unnecessary lambda
2023-11-15 20:42:41 +01:00
52ed1d37de
Scrap some prepended newlines
2023-11-15 15:42:23 +00:00
8286be4a50
init is ignored when early is used
2023-11-15 15:42:23 +00:00
a1e4f05998
Update the timeit function to use the timeit module
...
add the autorange function as a bonus (I like it better)
Patch-1-pull-request
2023-11-15 15:41:24 +00:00
0d0c54058d
Hasten is_integer
...
the commented further improvement should be done too imo, but up to you
2023-11-15 15:38:35 +00:00
19bfc010c8
Avoid creating an unnecessary list (use an iterator instead)
2023-11-15 15:38:34 +00:00
36d79b4bb2
Hasten istype
2023-11-15 15:38:34 +00:00
bab691b985
Luna Fellatio CG posing
2023-11-14 14:43:22 +01:00
4d5a7fef3b
Luna Fellatio CG posing and nicknames
...
* Event posing.
* Added nickname for Genie "Genie".
* Added unlock req for Luna "Cumslut" nickname.
2023-11-10 16:17:32 +01:00
682d0b424c
Luna Fellatio CG posing
2023-11-08 16:49:22 +01:00
42353f5669
Luna Fellatio CG posing and writing
...
* Posed more of the event.
* Adjusted the writing to improve the flow, added some more jokes and sexual comments.
2023-11-06 15:42:25 +01:00
40d273bee1
Luna Fellatio CG posing
2023-11-04 16:08:04 +01:00
7d6f66035c
Luna Fellatio CG posing
2023-11-03 14:55:12 +01:00
07ab3ffef9
Bug fix
...
* Fixed missing shadow for the hand during the idle state
2023-11-03 13:51:52 +00:00
211c52041e
Luna Fellatio CG posing
...
* Posed more of the event.
* Added more image loops.
* Fixed some shadows on genie arm images.
2023-11-03 14:06:50 +01:00
5eb5ec63fa
Luna T4 Fellatio - Additions
...
* Added missing arm attribute controller
* Added animation loops
* Added cum layers for Luna for Hair, Chest, Face
* Updated .gitignore
2023-11-01 17:39:28 +00:00
be76f33759
Luna Fellatio CG posing
...
* Posed part of the Luna BJ favours.
* Added sexual activity vars.
2023-11-01 16:32:38 +01:00
57c1dccb8a
Luna T4 Fellatio - Pose 5/5
...
* Implemented fellatio poses 2-5
* Added previously misplaced images
* Initial implementation for posing
2023-10-31 15:24:44 +00:00
5286827d6e
Bug fixes
...
* Fixed a typos in character name references
2023-10-31 11:45:05 +00:00
3ede6dba2d
Luna T4 Fellatio - Pose 1/5
...
* Implemented idle/stroking pose
* Updated .gitignore to not include development PNG files
2023-10-30 14:51:50 +00:00
c55be2cb68
Luna T4 Fellatio Events
...
* Initial implementation for Luna's Tier 4 fellatio events
2023-10-30 13:03:43 +00:00