f714e482f6
Allow several achievements to be displayed at the same time
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like in steam
the change to popup_animation is not thoroughly tested
2023-11-18 05:00:01 +01:00
3b5f35a732
Rebase the achievements system on the builtin feature
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a lot of work, but entirely backwards-compatible !
no visible change (no intended ones at least) except maybe performance
2023-11-18 03:54:37 +01:00
7d4aa5f8fd
Use repr and add explanation
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it's weird to define a variable then openly mutate it (mutate the list values, that is)
I wonder if it could have unforeseen consequences
There may be when sharing saves : achievements unlocked in the system the save is created may get silently unlocked on the system the save gets loaded...
2023-11-18 02:14:28 +01:00
a88706142f
Don't use mutables in signatures
2023-11-17 04:37:45 +01:00
8d3eede436
Tweaks
2023-11-17 04:35:53 +01:00
d40af370a8
Upgrade brewing menu
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the usual : make variables dynamic, use call screen instead of show screen...
2023-11-17 04:31:20 +01:00
9479859edd
Simplify menu position
2023-11-17 04:07:53 +01:00
e84d5cbdf0
Sort inplace and skip unused variable
2023-11-17 04:05:49 +01:00
f6c0054be0
Fix variable name and move defaults
2023-11-17 04:04:15 +01:00
a29b7ec28b
Merge labels into menus
2023-11-17 04:03:52 +01:00
15b15b9085
Remove mutable in signature and pop todo
2023-11-17 03:52:56 +01:00
3fef941366
Remove dependency
2023-11-17 03:52:39 +01:00
6b2766e668
Better pass kwargs
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this is not py2 anymore
2023-11-17 03:46:34 +01:00
2f2a9b985b
Don't use protected variable name
2023-11-17 03:46:18 +01:00
d132436843
Use scene statement instead of equivalent
2023-11-17 03:41:56 +01:00
110847e9e6
Simplify and quicken summon list iteration
2023-11-17 03:38:06 +01:00
1918def870
Make variables dynamic
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or constant, in one case
2023-11-17 03:31:07 +01:00
d34a96284c
Internal tweaks
2023-11-17 03:29:45 +01:00
acfb09516c
Improve and fix last
2023-11-17 03:16:28 +01:00
1672b2381a
Replace show screen with call screen
2023-11-17 03:13:17 +01:00
e242c0e43a
Factorize pos
2023-11-17 03:08:51 +01:00
d7c8e39b08
Factorize pos
2023-11-17 03:07:16 +01:00
313849696c
Avoid single-use function
2023-11-17 03:05:12 +01:00
9a7a1d4686
Fix 32cf1de
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the call is useless anyway, always has been
2023-11-17 02:59:23 +01:00
2e80d3a8d8
nitpicks
2023-11-17 02:53:09 +01:00
38787bdc4c
Add safe return
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otherwise the implicit return is at the end of the file, which means if we add another label down the file, it will be executed after give_gift
2023-11-17 02:49:44 +01:00
aefa88e4d2
Add data privacy when computing house points
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the dynamic variables are needed for the show screen call
2023-11-17 02:47:17 +01:00
ebcfa4b78d
Use hide instead of single-use function
2023-11-17 02:39:35 +01:00
b2196d3ca5
Fix abe5d55
2023-11-17 02:34:05 +01:00
a7ad9fafc7
Simplify position and parameters
2023-11-17 02:31:46 +01:00
6216b62ef9
Turn two actions into functions
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technically not as correct, but works all the same and is relatively faster (but it will be replaced with better actions in the future anyway)
the pickle lock, if any, for removing them in the future, becomes easier to solve
2023-11-17 02:15:31 +01:00
abe5d551fc
Roll most local actions out
2023-11-17 02:12:26 +01:00
87a77163de
Probable typo
2023-11-17 02:07:57 +01:00
38a94e774b
Some big work on the inventory system
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turn the show into a call screen
replace all return actions with specific local actions (WIP, more changes to come)
make the global variables at least dynamic
make the mode parameter a parameter of the label (so, a dynamic variable too, as a result)
replace the bigger actions with local labels
tweak text entries, comparisons, iterations... details
2023-11-17 01:48:07 +01:00
25f375c88b
Better and faster iteration, using foreach
2023-11-17 01:48:05 +01:00
c1ab7f7b85
Use a grid for the inventory
2023-11-17 01:48:03 +01:00
837d6b378e
Use the correct operator(s) for None
2023-11-17 01:48:01 +01:00
14607f2eb1
Better text interpolation in screens
2023-11-17 01:47:59 +01:00
def10a09ac
Simplify crop_image_zoom calls
2023-11-17 01:47:57 +01:00
3278b1f4af
Remove get_zoom and use builtin fit feature
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using renpy.render, wtf
2023-11-17 01:47:55 +01:00
87ce17df8b
Use inplace sort and generator expressions
2023-11-16 02:17:25 +01:00
070d14a685
Remove unused xalign
2023-11-16 01:55:20 +01:00
a36c0ba222
Separate xalign and yalign
2023-11-16 01:54:22 +01:00
fbe8035c43
Refactor states.menu_pos and remove reset_menu_position
2023-11-16 01:51:18 +01:00
c3f753a460
Use statement instead of equivalent
2023-11-16 01:43:47 +01:00
db30cd66d3
Avoid circular reference
2023-11-16 01:38:39 +01:00
4b8371e292
Make the rotate animation subpixel
2023-11-16 01:36:36 +01:00
48c4c4ecad
Fix and simplify the map
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in addition to benigh simplification, this actually fixes a bug : setting pos and align in the same line is a bug, it's always been unspecified, you should have been setting *anchor* instead. xycenter does that now.
2023-11-16 01:34:38 +01:00
b222860bec
Remove unnecessary screen variable
2023-11-16 01:11:38 +01:00
c64635aace
Save calling update_character_map_locations several times
2023-11-16 00:49:14 +01:00