1672b2381a
Replace show screen with call screen
2023-11-17 03:13:17 +01:00
e242c0e43a
Factorize pos
2023-11-17 03:08:51 +01:00
d7c8e39b08
Factorize pos
2023-11-17 03:07:16 +01:00
313849696c
Avoid single-use function
2023-11-17 03:05:12 +01:00
9a7a1d4686
Fix 32cf1de
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the call is useless anyway, always has been
2023-11-17 02:59:23 +01:00
2e80d3a8d8
nitpicks
2023-11-17 02:53:09 +01:00
38787bdc4c
Add safe return
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otherwise the implicit return is at the end of the file, which means if we add another label down the file, it will be executed after give_gift
2023-11-17 02:49:44 +01:00
aefa88e4d2
Add data privacy when computing house points
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the dynamic variables are needed for the show screen call
2023-11-17 02:47:17 +01:00
ebcfa4b78d
Use hide instead of single-use function
2023-11-17 02:39:35 +01:00
b2196d3ca5
Fix abe5d55
2023-11-17 02:34:05 +01:00
a7ad9fafc7
Simplify position and parameters
2023-11-17 02:31:46 +01:00
6216b62ef9
Turn two actions into functions
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technically not as correct, but works all the same and is relatively faster (but it will be replaced with better actions in the future anyway)
the pickle lock, if any, for removing them in the future, becomes easier to solve
2023-11-17 02:15:31 +01:00
abe5d551fc
Roll most local actions out
2023-11-17 02:12:26 +01:00
87a77163de
Probable typo
2023-11-17 02:07:57 +01:00
38a94e774b
Some big work on the inventory system
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turn the show into a call screen
replace all return actions with specific local actions (WIP, more changes to come)
make the global variables at least dynamic
make the mode parameter a parameter of the label (so, a dynamic variable too, as a result)
replace the bigger actions with local labels
tweak text entries, comparisons, iterations... details
2023-11-17 01:48:07 +01:00
25f375c88b
Better and faster iteration, using foreach
2023-11-17 01:48:05 +01:00
c1ab7f7b85
Use a grid for the inventory
2023-11-17 01:48:03 +01:00
837d6b378e
Use the correct operator(s) for None
2023-11-17 01:48:01 +01:00
14607f2eb1
Better text interpolation in screens
2023-11-17 01:47:59 +01:00
def10a09ac
Simplify crop_image_zoom calls
2023-11-17 01:47:57 +01:00
3278b1f4af
Remove get_zoom and use builtin fit feature
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using renpy.render, wtf
2023-11-17 01:47:55 +01:00
ed2a817c84
Fix 070d14a
2023-11-17 01:47:28 +01:00
87ce17df8b
Use inplace sort and generator expressions
2023-11-16 02:17:25 +01:00
eae844ef0b
Re-enable some menu yaligns and reimplement menu sets
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these menu yaligns had been disabled for a long time (the menu_y variable was never read)
2023-11-16 02:12:22 +01:00
070d14a685
Remove unused xalign
2023-11-16 01:55:20 +01:00
a36c0ba222
Separate xalign and yalign
2023-11-16 01:54:22 +01:00
fbe8035c43
Refactor states.menu_pos and remove reset_menu_position
2023-11-16 01:51:18 +01:00
c3f753a460
Use statement instead of equivalent
2023-11-16 01:43:47 +01:00
db30cd66d3
Avoid circular reference
2023-11-16 01:38:39 +01:00
4b8371e292
Make the rotate animation subpixel
2023-11-16 01:36:36 +01:00
48c4c4ecad
Fix and simplify the map
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in addition to benigh simplification, this actually fixes a bug : setting pos and align in the same line is a bug, it's always been unspecified, you should have been setting *anchor* instead. xycenter does that now.
2023-11-16 01:34:38 +01:00
b222860bec
Remove unnecessary screen variable
2023-11-16 01:11:38 +01:00
c64635aace
Save calling update_character_map_locations several times
2023-11-16 00:49:14 +01:00
ef62f74eed
replace equivalent with statement
2023-11-16 00:14:04 +01:00
9a3fe1df65
Reform random map locations
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the locations of the different characters aren't independant, but they weren't in the first place
2023-11-16 00:13:42 +01:00
77e40301c9
Use statements instead of equivalents
2023-11-15 23:47:24 +01:00
42f690f966
Avoid circular reference
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it clogs pickling and garbage-collecting
2023-11-15 23:46:46 +01:00
884c264f04
No it doesn't
2023-11-15 23:41:29 +01:00
23a264c8f4
Better text in screens
2023-11-15 23:24:55 +01:00
32cf1de3a0
Auto-cleanup public variables
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I chose not to add them directly in the screen, to keep it readable
but even though they're still global variables, now they are dynamic and cleaned as soon as we exit the menu
2023-11-15 23:06:04 +01:00
c493a4b9aa
Clean most stats variables from the global store
2023-11-15 22:51:38 +01:00
1618fc378f
Fix genie reform
2023-11-15 22:51:10 +01:00
bbc1df1ea6
Use define for constants
2023-11-15 21:34:14 +01:00
ca64492beb
Further clean junk variable
2023-11-15 21:26:57 +01:00
3d62c8b818
Add style, clean junk variables
2023-11-15 21:25:10 +01:00
bb2edc9a7b
Simplify function
2023-11-15 21:24:47 +01:00
2ccece1a3d
Use repr instead of manually added single quotes
2023-11-15 20:54:03 +01:00
8b6627f588
Improve ATL syntax
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use the dedicated xycenter property
avoid setting the previous end-interpolation values before starting the new one, to avoid a jump if the player advances too quickly (also shortens the code)
add subpixel True, even though it doesn't seem very effective
prepare improvement in next renpy version
2023-11-15 20:44:48 +01:00
40ddb29185
Simplify generic CG code
2023-11-15 20:44:46 +01:00
aa95f701dc
Better animation
2023-11-15 20:44:44 +01:00