e24b60514e
Hide dolls on dolls layer during chibi hide calls
2024-05-19 21:18:06 +01:00
8f8b9f2f80
Replace redundant call label with a scene statement
2024-05-19 21:15:26 +01:00
ac10302a69
Move tutorials to interface layer
2024-05-19 21:14:53 +01:00
93c0b24da0
Detach dolls from screens
2024-05-19 21:14:30 +01:00
15ebe27d0a
Detach interface and gameplay elements.
2024-05-19 21:12:51 +01:00
5967c358ca
Style fix
2024-05-19 21:08:55 +01:00
c089ebe81d
Bug fix
2024-05-19 21:08:48 +01:00
d9d9a2bacb
Textbox
2024-05-19 21:08:36 +01:00
3745fb46e9
Ignore console calls in dev stdout
2024-05-14 15:07:18 +01:00
978be68399
Add CycleShopCategory
2024-05-03 22:20:51 +01:00
a8d183e804
Shop Actions
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* Implemented SwitchShopCategory and SortFilter screen actions
2024-05-03 21:57:10 +01:00
2b2a3182c6
Merge dev into interface
2024-05-03 20:13:32 +01:00
93de0cd4da
Improve translation support (part 7)
...
(cherry picked from commit 64a624c89b
)
2024-05-03 18:55:10 +01:00
395bcf50c0
Improve translation support (part 6)
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(cherry picked from commit 0b477fb762
)
2024-05-03 18:55:08 +01:00
7ab018394f
Improve translation support (part 5)
2024-05-03 18:55:04 +01:00
06b26b3316
Bug fix
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(cherry picked from commit d89867c692
)
2024-05-03 17:57:23 +01:00
5c3e0cc409
Fix
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(cherry picked from commit 4cdf71f5b8
)
2024-05-03 17:57:20 +01:00
c022413e47
Improve translation support (part 4)
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(cherry picked from commit 27e07d6d73
)
2024-05-03 17:57:15 +01:00
b8c9212abb
Improve translation support (part 3)
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(cherry picked from commit feced7b1cf
)
2024-05-03 17:57:05 +01:00
080bfdcb9c
Improve translation support (part 2)
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(cherry picked from commit 5616f77813
)
2024-05-03 17:57:03 +01:00
0350d680b4
Improve translation support (part 1)
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(cherry picked from commit 2b409db496
)
2024-05-03 17:56:53 +01:00
c38763c065
Merge branch 'refs/heads/dev' into interface
2024-04-28 16:46:23 +01:00
99fbcd4ea7
DollClothDynamic
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* Added new prefix for lookahead type.
* Added tracked item rebuild for the purpose of tracking types
2024-04-28 15:33:40 +01:00
8aa1a84efb
Bug fix
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* Fix detection of orphaned script and clarify the exception
2024-04-28 13:43:47 +01:00
df724981d2
House Points and Currencies
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* Added common style properties for houses
* Added unique displayable for gold when in the main room
* Unified currency screen to support arbitrary displayables and properties.
* Unified transforms
* Put interface elements onto interface layer
* Hooked house points into the new currency screen
* Improved animation and display of values during animation.
* Allow independent animation of each supplied displayable
* Remove redundant code
2024-04-27 18:12:13 +01:00
7069cc1294
Refactoring
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* Refactored old house points references
* Updates set_points method to use a dict to work with multiple changes at once.
2024-04-27 15:24:14 +01:00
7a4b31bf63
House points
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* Added house points to states.env
* Added visuals for when points are added or subtracted
* Updated points increment animation and refactored the screen
2024-04-27 01:54:41 +01:00
4e01b71a99
Regression
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* Revert cache for seeded randomisation due to the loss of seeded randomisation when functools.cache decorator is present
2024-04-27 01:05:53 +01:00
51877952d4
Hookup gold gains to seeded randomiser
2024-04-27 00:51:45 +01:00
eb90a77262
Hookup weather to seeded randomiser
2024-04-27 00:47:19 +01:00
db86910a8e
Seed Randomisation, Map, Refactoring, Bug Fixes
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* Added seeded randomisation w/ cache
* Updated help menu hotkeys section
* Decoupled map from the desk (New map artwork to be added)
* Removed old desk menu
* Removed old desk images
* Removed/Fixed door_randomobj and map_randomobj causing pickling issues
2024-04-27 00:41:38 +01:00
22f831e424
Cheaters do not prosper!
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* Added rollback cheating detection for cardgame packs.
2024-04-26 16:06:19 +01:00
eb70637a02
Add safe to interactive tutorial
2024-04-26 15:35:05 +01:00
f1b3117909
New Room Object + Bug Fixes
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* Added safe object (Proof of concept)
* Fixed tokens references
2024-04-26 14:56:50 +01:00
1ecd879929
Calendar
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* Added timed events to the calendar (proof of concept)
2024-04-26 14:22:01 +01:00
7ea08f8584
Refactor moon checks
2024-04-26 13:59:29 +01:00
c7f7f6c8a0
Refactored currencies
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* Removed game class (superseded)
* Refactored currencies
* Bug fixes
2024-04-25 20:39:50 +01:00
085a4d8e9c
Refactoring weather checks
2024-04-25 20:15:36 +01:00
333fdfed51
Refactoring day checks
2024-04-25 20:14:25 +01:00
ec991ccd22
Refactoring gold checks
2024-04-25 20:12:50 +01:00
b56d84a301
Refactoring cheats checks
2024-04-25 20:11:30 +01:00
cc6fe6909c
Refactoring difficulty checks
2024-04-25 20:10:46 +01:00
8aba361ea9
Refactoring + Environment
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* Partially sunset `game` var store and move relevant special variables inside `states` store.
* Replace `game.daytime` -> `states.env.daytime`
2024-04-25 19:49:09 +01:00
7535e0b756
Weather + Seasons + calendar
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* Redesigned weather systems and added seasons along with seeded weights for each quarter.
* Added weather forecast to the calendar
* Bug fixes
2024-04-25 16:33:49 +01:00
2c9348be59
Calendar
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* Add weekdays method and weekday display to the calendar
* Bug fixes
2024-04-23 20:19:36 +01:00
0a213edac3
Calendar + Paperwork + Moon phases
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* Added simple calendar
* Added half-moon phase (Artwork pending)
* Made moon phases cyclical rather than random
* Refactored paperwork and moon bonuses
2024-04-23 19:26:24 +01:00
63b1afc817
Say box
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* Unify say box
2024-04-23 19:25:17 +01:00
5ea5f8c2b4
Calendar Placeholder
2024-04-22 21:54:04 +01:00
4fbb2abad7
Interactive Object Highlight, Foreground, Bug fixes
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* Added interactive room object highlights
* Added spacebar hotkey for the room objects highlights
* Added overlay param for room objects
* Fixed paperwork wheel menu action available before paperwork unlocks
* Improved foreground image handling for room objects
2024-04-22 20:26:12 +01:00
9d76d6088f
Engine, Wheel menu, intro, bug fixes
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* Added IfExpr Action.
* Added string evals for If func.
* Added reset_action method for RoomObject class.
* Added new actions appropriate for room relevant objects.
* Fixed a potential issue with reset_variables method within Events class.
* Fixed single button radius calculation in wheel menu
* Fixed crash if a null list of actions was supplied to create_wheelmenu method.
* Converted intro to use wheel menu actions.
* Split existing room object labels where it made sense.
2024-04-22 18:11:01 +01:00