d1dbe31b6c
Merge remote-tracking branch 'origin/interface2' into kinetic_text
2024-06-26 18:27:21 +02:00
0709368ea4
Allow dolls on interface layer while in head position, tweak character transforms, fix male character transforms
2024-06-26 16:10:44 +01:00
0834d59e99
Kinetic text
2024-06-25 16:49:58 +02:00
ac62b9c8f9
Kinetic text
...
* More kinetic text additions.
2024-06-06 17:36:26 +02:00
6d4a4e1e42
Kinetic text
...
* More kinetic text additions.
2024-06-04 15:34:35 +02:00
2b04947b9f
Transitions
...
* Apply transitions for dolls only to the doll layer
* Add missing doll transitions for Genie
2024-05-21 21:00:35 +01:00
8f8b9f2f80
Replace redundant call label with a scene statement
2024-05-19 21:15:26 +01:00
d9d9a2bacb
Textbox
2024-05-19 21:08:36 +01:00
2b2a3182c6
Merge dev into interface
2024-05-03 20:13:32 +01:00
395bcf50c0
Improve translation support (part 6)
...
(cherry picked from commit 0b477fb762
)
2024-05-03 18:55:08 +01:00
b8c9212abb
Improve translation support (part 3)
...
(cherry picked from commit feced7b1cf
)
2024-05-03 17:57:05 +01:00
0350d680b4
Improve translation support (part 1)
...
(cherry picked from commit 2b409db496
)
2024-05-03 17:56:53 +01:00
7069cc1294
Refactoring
...
* Refactored old house points references
* Updates set_points method to use a dict to work with multiple changes at once.
2024-04-27 15:24:14 +01:00
085a4d8e9c
Refactoring weather checks
2024-04-25 20:15:36 +01:00
8aba361ea9
Refactoring + Environment
...
* Partially sunset `game` var store and move relevant special variables inside `states` store.
* Replace `game.daytime` -> `states.env.daytime`
2024-04-25 19:49:09 +01:00
7e4d4a6799
Fix
...
(cherry picked from commit 218d8c63d2
)
2024-03-30 18:14:24 +00:00
62cb39cd19
Default queues instead of using instanciation magic
...
(cherry picked from commit f7f0ecb566
)
2024-03-30 18:13:03 +00:00
6860614062
Use the correct operator(s) for None
...
(cherry picked from commit 837d6b378e
)
2024-03-24 17:06:06 +00:00
675839d28e
Re-enable some menu yaligns and reimplement menu sets
...
these menu yaligns had been disabled for a long time (the menu_y variable was never read)
(cherry picked from commit eae844ef0b
)
2024-03-24 17:01:04 +00:00
fa3e1e4450
Refactor states.menu_pos and remove reset_menu_position
...
(cherry picked from commit fbe8035c43
)
2024-03-24 17:00:35 +00:00
4658a97b4a
Bug fixes and improvements
...
* Improved skipping performance by delaying the call to render functions until after skipping ends
* Fixed skipping not refreshing the doll image
* Fixed skipping callback handler being affected by rollback
* Refactored doll show method
2023-07-25 17:54:34 +01:00
ba7ee49915
Fix
...
* Fixed Astoria and Tonks outfits not being set properly during spell training.
2023-07-15 18:43:22 +02:00
2f136986e2
Bug fixes
...
* Fixed character cheeks and tears layers being stuck in both gameplay and character studio
* Fixed missing reset properties during end event labels
* Improved updater hint for potential edge cases
2023-07-08 21:44:47 +01:00
b08e0d0071
Astoria spell training and improvements
...
* Converted Astoria's spell training into the new system, and cleaned up the code.
* Improved Astoria's menu layout
* Replaced -hidden- menu feature names with actual the actual feature names
* Refactored Astoria's file structure and naming convention
* Temporarily disabled spell training stats
2023-07-02 17:39:28 +01:00
48c3c77167
fixes
...
* Added _event.cancel() on events that should get canceled rather than marked as "failed"
* Renamed event var for clarity.
2023-06-26 16:37:17 +02:00
b610494c5f
Fix
...
* Fixed incorrect genie expressions being set during Astoria nickname chats.
2023-05-14 12:29:46 +02:00
b1d470a1d0
Proofreading
2023-05-10 17:03:05 +02:00
20de093e34
Proofreading
2023-05-09 15:45:34 +02:00
3d73d8c00d
Bug fixes
...
* Fixed regression in sprites positioning method
* Fixed missing paperwork unlock when using quick start
* Removed redundant align attribute from doll class
2023-05-02 21:14:38 +01:00
f66c5df6b7
Face parameter removal (astoria)
...
* Removed face parameter for Astoria and reposed events that relied on it.
2023-05-02 19:29:53 +01:00
f99f37c7bc
Refactoring Tonks dynamic hair
...
* Converted hair parameter assignment to temporary attribute
* Fixed Tonks' hair remaining stuck in a temporary colour
* Unified character parameters
2023-04-26 01:52:58 +01:00
bccce7b115
Refactoring blush and tears (Tonks)
2023-04-26 01:31:25 +01:00
24069a3956
Refactoring blush and tears (Susan)
2023-04-26 01:26:48 +01:00
915a1e25ab
Refactoring blush and tears (Hermione)
2023-04-26 01:21:55 +01:00
803f3a36ce
Refactoring blush and tears (Astoria)
...
* Converted blush face statements to temporary blush face attributes
* Fixed previously omitted Tonks' hair calls
2023-04-26 00:29:33 +01:00
eec59a58e4
Defer show
...
* Defer re-showing sprite until next statement call (less expensive and suits the writer better)
2023-04-26 00:24:11 +01:00
2ee9d0fb16
Temporary expression assignment support
...
* Added temporary expression assignment functionality
* Fixed get_face returning a live dict object instead of a dict copy
* Improved and simplified character speaker functions
* Removed obsolete face dicts
2023-04-26 00:18:17 +01:00
a2e53fd8ee
Bug fixes
...
* Fixed Hermione 'suck it' repeat fail variant on tier 4 not working.
* Fixed character emotes
2023-04-19 22:17:01 +01:00
bdc5a8be49
Bug fixes
...
* Fixed CGController incompatibility with Ren'py automatic image definition system causing issues with Cho handjob/blowjob CG scenes
* Converted introductory CGs into show statements
* Converted quidditch CGs into show statements
* Converted potions CGs into show statements
* Reviewed and removed redundant CG code
2023-04-19 01:03:54 +01:00
670e7d82fb
Refactor variables - Part 2
...
* Finished refactoring quest and character vars
* Removed quest class (superseded)
2023-04-03 00:48:38 +01:00
3df4778fca
Bug fixes
...
* Fixed missed or overlooked changes
2023-04-01 00:28:37 +01:00
b28a3e250d
Refactor variables - Part 1
...
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00
5eba0300c7
Fixes and improvements
...
* Improved parts of the Susan/Astoria writing.
2023-03-24 16:38:38 +01:00
2e0dbeb8c4
Fixes and improvements
...
* Improved parts of the Susan/Astoria intro.
* Adjusted "Tonks poster" Acquisition for consistency.
* Minor writing fixes.
2023-03-23 15:52:01 +01:00
309aa12e1e
Writing improvements and fixes
...
* Improved Cho Gryffindor match leadup public favours.
* Fixed some calls showing multiple ">".
* Removed bld and blktone in some places where it's replaced by inner thought and narrator character.
* Changed Hermione calling lollipops "Candy" since she's not American.
2023-03-18 16:14:56 +01:00
b5cc8da4c4
Fixes and more
...
* Fixed miss-named Cho "crooked_smile" expression.
* Fixed Tonks' "Morph" effect being delayed in some instances.
* Fixed some calls showing multiple ">".
* Removed bld and blktone in some places where it's replaced by inner thought and narrator character.
* Minor writing fixes.
* Minor character positioning fixes.
2023-03-17 16:48:17 +01:00
8ad59d1421
Bug fixes
...
* Fixed a regression in music playback
* Unexposed monkey-patched engine functions to avoid issues
2023-03-16 22:55:14 +00:00
0d4fedf3ad
Bug fixes
...
* Fixed zorder issues on some items
2023-03-14 23:35:20 +00:00
dc212e80d1
Audio
...
* Added `sound` sfx channel
* Refactored and unified sound & music calls
* Fixed missing sounds in astoria events
* Removed hide_screens label (Redundant)
* Removed play_music, play_sound call labels
2023-03-11 22:01:39 +00:00
b2e7c44b2e
Narrator
...
* Reworked narrator calls and unified them across the entire game
* Added narrator screen inheriting from say screen
* Removed obsolete narrator code
2023-03-11 19:43:02 +00:00