* Implemented new textbox
* Implemented nickname handling for the namebox
* Implemented new reworked fonts
* Implemented PC parts of the textbox
* Recalculated sprite positions, offsets and zooms.
* Added common style properties for houses
* Added unique displayable for gold when in the main room
* Unified currency screen to support arbitrary displayables and properties.
* Unified transforms
* Put interface elements onto interface layer
* Hooked house points into the new currency screen
* Improved animation and display of values during animation.
* Allow independent animation of each supplied displayable
* Remove redundant code
* Added house points to states.env
* Added visuals for when points are added or subtracted
* Updated points increment animation and refactored the screen
* Added seeded randomisation w/ cache
* Updated help menu hotkeys section
* Decoupled map from the desk (New map artwork to be added)
* Removed old desk menu
* Removed old desk images
* Removed/Fixed door_randomobj and map_randomobj causing pickling issues
* Added simple calendar
* Added half-moon phase (Artwork pending)
* Made moon phases cyclical rather than random
* Refactored paperwork and moon bonuses
* Added IfExpr Action.
* Added string evals for If func.
* Added reset_action method for RoomObject class.
* Added new actions appropriate for room relevant objects.
* Fixed a potential issue with reset_variables method within Events class.
* Fixed single button radius calculation in wheel menu
* Fixed crash if a null list of actions was supplied to create_wheelmenu method.
* Converted intro to use wheel menu actions.
* Split existing room object labels where it made sense.
* Added new head icons for characters
* Fixed initial genie head position for the wheel menu
* Added new interface sounds
* Converted door interface to the new wheel menu (partial)
* Fixed wheel menu condition bug