1d6cc4fb47
Luna Talk to me CG posing
...
* Posed the remainder of the event.
2024-03-28 15:59:36 +01:00
dcb2f30348
Bugfix
...
* Fixed another layering issue
2024-03-27 16:28:35 +00:00
fffdc788a2
Bug fix
...
* Fixed breast layer order for 'Talk To Me' CG.
2024-03-27 16:20:57 +00:00
a91e0efe72
Wetness layers
...
* Added wetness layers for 'Talk To Me' CG.
2024-03-27 16:12:09 +00:00
6176e0cdda
Cum layers
...
* Added cum layers for 'Talk To Me' CG.
2024-03-27 15:47:35 +00:00
ee23310ae0
Refactoring
...
* Removed old Luna chibi animations.
* Minor text edits.
2024-03-27 16:04:38 +01:00
6d6f58538e
Bug fixes
...
* Fixed presplash loading bar
* Disabled sparkle in title animation
2024-03-26 19:34:11 +00:00
d25cd0fc2a
New logo and bug fix
...
* Added new logo
* Fixed credits scroll animation
2024-03-26 19:20:38 +00:00
a89f7b8161
Update Credits
2024-03-25 15:22:06 +00:00
38d2494bc3
Fix conflicting properties (by Gouvernathor)
...
big work
what was reliable before is now not, in recent versions of renpy, which is why we added that new config (which I put in say.rpy, but it can be moved somewhere else)
Also fixes the game_menu's title position, incidentally
some changes are incompatible with my diary and achievement branches, respectively, they will need to be merged with a bit of manual care
2024-03-25 14:57:36 +00:00
b62b7bcc3a
Achievements System Tweaks for Ren'py 8.2.X
2024-03-25 14:39:35 +00:00
019ca9e9a9
Allow several achievements to be displayed at the same time
...
like in steam
the change to popup_animation is not thoroughly tested
(cherry picked from commit f714e482f6
)
2024-03-24 18:36:33 +00:00
f0c9aaa153
Rebase the achievements system on the builtin feature
...
a lot of work, but entirely backwards-compatible !
no visible change (no intended ones at least) except maybe performance
2024-03-24 18:36:29 +00:00
7071d30b82
Merge branch 'dev' of ssh://ssh.silverstudiogames.org:3022/SilverStudioGames/WTS into dev
2024-03-24 18:25:59 +00:00
fbbb7f5665
Luna Talk to me CG Posing PT 1
...
* Posed part of the event.
* Adjusted layer order.
2024-03-24 19:24:51 +01:00
0597621c54
Random Object Refactoring and a bug fix (by
...
Gouvernathor)
2024-03-24 18:18:34 +00:00
9a088d22e1
Fix 9ee1de9
...
(cherry picked from commit 5252c7eae2
)
2024-03-24 18:08:53 +00:00
ef17df3698
Make the wardrobe variables dynamic
...
(cherry picked from commit 9ee1de9fd0
)
2024-03-24 18:08:26 +00:00
ad2e009665
Change the spinner box character
...
(cherry picked from commit 902cf9b4d9
)
2024-03-24 18:03:24 +00:00
f871b036dd
Improve threading when predicting the wardrobe
...
don't use single-underscore names
if available, use the thread-safer invoke_in_main_thread (not required when setting the global variables)
set __lock to True outside of the thread, otherwise if the thread starts late, the while loop is skipped
call get_character_object in the main thread
(cherry picked from commit 7a25a13926
)
2024-03-24 18:02:19 +00:00
9d8444241b
Optimize choice screen constants and variables
...
(cherry picked from commit c77f2ca46e
)
2024-03-24 17:58:37 +00:00
606c9c55e0
Merge fix
2024-03-24 17:57:18 +00:00
d4726d3be2
Fix and improve big_bang (by
...
Gouvernathor)
the "on show" wasn't working for some reason and wasn't necessary anyway
easeout was probaly mixed up with easein, in any case easein renders much better
using easein_cubic for a sharper explosion
2024-03-24 17:56:01 +00:00
26b1e7f051
Fix weather storm and create the weather image tag (by
...
Gouvernathor)
2024-03-24 17:54:06 +00:00
2ef20d57da
Clarify and simplify weather (by
...
Gouvernathor)
remove two blank images (useless and slower than Null())
clarify in weather.rpy which are images directly shown on the screen and not just ingredients for the others
simplify the screen code
2024-03-24 17:53:07 +00:00
47da88a59e
Merge fix
2024-03-24 17:43:00 +00:00
51e2f49606
Avoid using an actual image reference instead of direct null
...
(cherry picked from commit f8251f921b
)
2024-03-24 17:42:32 +00:00
30747a50b0
Don't use mutables in signatures
...
(cherry picked from commit a88706142f
)
2024-03-24 17:42:22 +00:00
726406e11b
Simplify menu position
...
(cherry picked from commit 9479859edd
)
2024-03-24 17:40:49 +00:00
c3c0969be8
Sort inplace and skip unused variable
...
(cherry picked from commit e84d5cbdf0
)
2024-03-24 17:40:40 +00:00
d38d442688
Fix variable name and move defaults
...
(cherry picked from commit f6c0054be0
)
2024-03-24 17:40:26 +00:00
c5fb9a630c
Merge labels into menus
...
(cherry picked from commit a29b7ec28b
)
2024-03-24 17:39:16 +00:00
0d8c4df1fd
Remove mutable in signature and pop todo
...
(cherry picked from commit 15b15b9085
)
2024-03-24 17:38:39 +00:00
1e96385c47
Remove dependency
...
(cherry picked from commit 3fef941366
)
2024-03-24 17:35:59 +00:00
a516e76f9b
Better pass kwargs
...
this is not py2 anymore
(cherry picked from commit 6b2766e668
)
2024-03-24 17:34:17 +00:00
21c170e256
Don't use protected variable name
...
(cherry picked from commit 2f2a9b985b
)
2024-03-24 17:33:33 +00:00
93526daa17
Use scene statement instead of equivalent
...
(cherry picked from commit d132436843
)
2024-03-24 17:33:03 +00:00
7beb1e4c1d
Simplify and quicken summon list iteration
...
(cherry picked from commit 110847e9e6
)
2024-03-24 17:32:07 +00:00
d1345a051d
Make variables dynamic
...
or constant, in one case
(cherry picked from commit 1918def870
)
2024-03-24 17:31:21 +00:00
db26683c25
Internal tweaks
...
(cherry picked from commit d34a96284c
)
2024-03-24 17:31:05 +00:00
03d1c9a2c4
Improve and fix last
...
(cherry picked from commit acfb09516c
)
2024-03-24 17:29:54 +00:00
9665d565d8
Replace show screen with call screen
...
(cherry picked from commit 1672b2381a
)
2024-03-24 17:29:12 +00:00
f2d2c045af
Factorize pos
...
(cherry picked from commit e242c0e43a
)
2024-03-24 17:28:39 +00:00
f99c81b14a
Factorize pos
...
(cherry picked from commit d7c8e39b08
)
2024-03-24 17:28:29 +00:00
7e3a078dce
Avoid single-use function
...
(cherry picked from commit 313849696c
)
2024-03-24 17:27:50 +00:00
3579e2a38b
Add safe return
...
otherwise the implicit return is at the end of the file, which means if we add another label down the file, it will be executed after give_gift
(cherry picked from commit 38787bdc4c
)
2024-03-24 17:27:12 +00:00
f78c269fc8
Add data privacy when computing house points
...
the dynamic variables are needed for the show screen call
(cherry picked from commit aefa88e4d2
)
2024-03-24 17:26:57 +00:00
20c00bbc74
merge fix
2024-03-24 17:26:42 +00:00
19d81fa9b8
Bug Fixes
2024-03-24 17:17:19 +00:00
26ecf0e6f0
Use a grid for the inventory
...
(cherry picked from commit c1ab7f7b85
)
2024-03-24 17:06:17 +00:00
6860614062
Use the correct operator(s) for None
...
(cherry picked from commit 837d6b378e
)
2024-03-24 17:06:06 +00:00
d17b04e93d
Better text interpolation in screens
...
(cherry picked from commit 14607f2eb1
)
2024-03-24 17:04:58 +00:00
d063d7fc5f
Simplify crop_image_zoom calls
...
(cherry picked from commit def10a09ac
)
2024-03-24 17:04:05 +00:00
a5b47a41e7
Remove get_zoom and use builtin fit feature
...
using renpy.render, wtf
(cherry picked from commit 3278b1f4af
)
2024-03-24 17:01:46 +00:00
dbfb22b566
Fix 070d14a
...
(cherry picked from commit ed2a817c84
)
2024-03-24 17:01:18 +00:00
815c90109b
Use inplace sort and generator expressions
...
(cherry picked from commit 87ce17df8b
)
2024-03-24 17:01:11 +00:00
675839d28e
Re-enable some menu yaligns and reimplement menu sets
...
these menu yaligns had been disabled for a long time (the menu_y variable was never read)
(cherry picked from commit eae844ef0b
)
2024-03-24 17:01:04 +00:00
84f3473bf0
Remove unused xalign
...
(cherry picked from commit 070d14a685
)
2024-03-24 17:00:54 +00:00
d1aaeb157e
Separate xalign and yalign
...
(cherry picked from commit a36c0ba222
)
2024-03-24 17:00:44 +00:00
fa3e1e4450
Refactor states.menu_pos and remove reset_menu_position
...
(cherry picked from commit fbe8035c43
)
2024-03-24 17:00:35 +00:00
d01f9ec1f1
Use statement instead of equivalent
...
(cherry picked from commit c3f753a460
)
2024-03-24 16:59:19 +00:00
91019374f5
Avoid circular reference
...
(cherry picked from commit db30cd66d3
)
2024-03-24 16:59:11 +00:00
ba9865ab70
Make the rotate animation subpixel
...
(cherry picked from commit 4b8371e292
)
2024-03-24 16:58:19 +00:00
a893892ecf
Fix and simplify the map
...
in addition to benigh simplification, this actually fixes a bug : setting pos and align in the same line is a bug, it's always been unspecified, you should have been setting *anchor* instead. xycenter does that now.
(cherry picked from commit 48c4c4ecad
)
2024-03-24 16:57:40 +00:00
2255d028e1
Remove unnecessary screen variable
...
(cherry picked from commit b222860bec
)
2024-03-24 16:57:03 +00:00
fd50b5d05a
Save calling update_character_map_locations several times
...
(cherry picked from commit c64635aace
)
2024-03-24 16:56:51 +00:00
38fa26e5bf
replace equivalent with statement
...
(cherry picked from commit ef62f74eed
)
2024-03-24 16:56:35 +00:00
066f007e63
Reform random map locations
...
the locations of the different characters aren't independant, but they weren't in the first place
(cherry picked from commit 9a3fe1df65
)
2024-03-24 16:51:27 +00:00
fb69dfa676
Use statements instead of equivalents
...
(cherry picked from commit 77e40301c9
)
2024-03-24 16:50:52 +00:00
ff49d9fa95
Avoid circular reference
...
it clogs pickling and garbage-collecting
(cherry picked from commit 42f690f966
)
2024-03-24 16:49:22 +00:00
fe5a7402a9
No it doesn't
...
(cherry picked from commit 884c264f04
)
2024-03-24 16:48:49 +00:00
b34dc20901
Better text in screens
...
(cherry picked from commit 23a264c8f4
)
2024-03-24 16:48:21 +00:00
9ea4431f0e
Auto-cleanup public variables
...
I chose not to add them directly in the screen, to keep it readable
but even though they're still global variables, now they are dynamic and cleaned as soon as we exit the menu
(cherry picked from commit 32cf1de3a0
)
2024-03-24 16:39:50 +00:00
be9f071660
Clean most stats variables from the global store
...
(cherry picked from commit c493a4b9aa
)
2024-03-24 16:37:10 +00:00
202807e320
Fix genie reform
...
(cherry picked from commit 1618fc378f
)
2024-03-24 16:36:29 +00:00
0a6b5e41df
Use define for constants
...
(cherry picked from commit bbc1df1ea6
)
2024-03-24 16:36:03 +00:00
c908f2e90b
Further clean junk variable
...
(cherry picked from commit ca64492beb
)
2024-03-24 16:35:37 +00:00
3a77f89fab
Add style, clean junk variables
...
(cherry picked from commit 3d62c8b818
)
2024-03-24 16:35:23 +00:00
993b5c845a
Simplify function
...
(cherry picked from commit bb2edc9a7b
)
2024-03-24 16:35:13 +00:00
0e9dae05bd
Use repr instead of manually added single quotes
...
(cherry picked from commit 2ccece1a3d
)
2024-03-24 16:34:56 +00:00
4248f7f6d0
Improve ATL syntax
...
use the dedicated xycenter property
avoid setting the previous end-interpolation values before starting the new one, to avoid a jump if the player advances too quickly (also shortens the code)
add subpixel True, even though it doesn't seem very effective
prepare improvement in next renpy version
(cherry picked from commit 8b6627f588
)
2024-03-24 16:31:08 +00:00
00da7e8855
Simplify generic CG code
...
(cherry picked from commit 40ddb29185
)
2024-03-24 16:30:26 +00:00
d7ba36baa8
Better animation
...
(cherry picked from commit aa95f701dc
)
2024-03-24 16:30:03 +00:00
2a54c483e8
Simplify some code
...
(cherry picked from commit 641893217e
)
2024-03-24 16:29:45 +00:00
4ee49a225b
Reform genie layeredimage
...
(cherry picked from commit 3a429070fc
)
2024-03-24 16:27:26 +00:00
603990cf13
Repr instead of adding quotes
...
(cherry picked from commit 15e3e240fc
)
2024-03-24 16:26:07 +00:00
97f0cef931
Simplify hide/show expression
...
(cherry picked from commit 9c274bee6f
)
2024-03-24 16:25:50 +00:00
40caec9428
Fix test call
...
it raised an exception in my case, and I'm fairly sure this is how it's supposed to work
also adds a complimentary hidden reset at the end
(cherry picked from commit eeb68cb6c6
)
2024-03-24 16:25:06 +00:00
60479ad32d
Avoid using reset_variables
...
(cherry picked from commit 2e17dd2582
)
2024-03-24 16:23:38 +00:00
094b010b7a
Avoid using lists
...
(cherry picked from commit 78230893a8
)
2024-03-24 16:22:53 +00:00
94404f4ed7
Use childful transforms as displayable
...
that's not *explicitly* documented, but it won't change any time soon
also deletes a placeholder image
(cherry picked from commit 3b6dd38e19
)
2024-03-24 16:21:28 +00:00
3b4db03a6c
Upgrade other uses of image manipulators
...
(cherry picked from commit a9dc195379
)
2024-03-24 16:20:23 +00:00
0e4fccfa26
Modernize use of matrixcolor
...
(cherry picked from commit 985a0a79ed
)
2024-03-24 16:20:04 +00:00
fe0193cfc2
Hasten ConditionSwitch-es
...
(cherry picked from commit 9d52bd9c92
)
2024-03-24 16:19:37 +00:00
0c564a521b
Use expression instead of image
...
the only documented lingua
this is AST-equivalent
(cherry picked from commit 542db72609
)
2024-03-24 16:19:01 +00:00
11047626e1
Factorize jumps in the elif
...
(cherry picked from commit 6dc1a04810
)
2024-03-24 16:17:29 +00:00
67e589f47f
Hasten elif chain
...
avoid reevaluating the choice equality
(cherry picked from commit 9b419fcbc3
)
2024-03-24 16:17:14 +00:00
482969eaae
Use renpy statement instead of python equivalent
...
(cherry picked from commit 976455bfc9
)
2024-03-24 16:16:11 +00:00
5197b6a7a6
Use dynamic variable and condense menu-label syntax
...
The label is jumped to and not called, but the variable will still clean itself up eventually
(cherry picked from commit 4c52d1638f
)
2024-03-24 16:16:01 +00:00
f941b77409
Convert ball_hint to a screen variable
...
no leak
(cherry picked from commit 4ec94d28f5
)
2024-03-24 16:14:45 +00:00