Gouvernathor)
the "on show" wasn't working for some reason and wasn't necessary anyway
easeout was probaly mixed up with easein, in any case easein renders much better
using easein_cubic for a sharper explosion
Gouvernathor)
remove two blank images (useless and slower than Null())
clarify in weather.rpy which are images directly shown on the screen and not just ingredients for the others
simplify the screen code
otherwise the implicit return is at the end of the file, which means if we add another label down the file, it will be executed after give_gift
(cherry picked from commit 38787bdc4c)
in addition to benigh simplification, this actually fixes a bug : setting pos and align in the same line is a bug, it's always been unspecified, you should have been setting *anchor* instead. xycenter does that now.
(cherry picked from commit 48c4c4ecad)
I chose not to add them directly in the screen, to keep it readable
but even though they're still global variables, now they are dynamic and cleaned as soon as we exit the menu
(cherry picked from commit 32cf1de3a0)
use the dedicated xycenter property
avoid setting the previous end-interpolation values before starting the new one, to avoid a jump if the player advances too quickly (also shortens the code)
add subpixel True, even though it doesn't seem very effective
prepare improvement in next renpy version
(cherry picked from commit 8b6627f588)
it raised an exception in my case, and I'm fairly sure this is how it's supposed to work
also adds a complimentary hidden reset at the end
(cherry picked from commit eeb68cb6c6)
- don't use a reserved name (starting with an underscore)
- use a file-local mangled name (starting with two underscores
- use renpy.dynamx to cleanup the variable automatically
(cherry picked from commit 3e86094b0b)
* Fixed multiple default parameters inside image definition (Thanks guv! :))
* Fixed missing module import causing linting to not work correctly for certain tasks.
* Bumped game version to 1.46
* Added and implemented images for Luna Inspection events.
- Split events into Tier 5 and 6 instead of sequential Tier 5 events, enabling players to explore every option in a single playthrough.
- Enhanced and added writing, making it more suitable for each tier.
- Adjusted cum locations to work better with the doll.
- Added the option to set Hermione's clothing status during the event to ensure that players can experience every available option.
- Added check so that Genie has to "finish" on Hermione's body during personal favours beforehand.
* Fixed missing 'whore collar' unlock method call
* Fixed gallery not working correctly by extending call_replay funcionality by adding support for nested stores
* Added tier checks to Hermione chit-chats.
* Fixed issue when picking Hermione's "Mudblood" nickname where no dialogue would play if you haven't fucked her.
* Minor writing fixes.
* Improved skipping performance by delaying the call to render functions until after skipping ends
* Fixed skipping not refreshing the doll image
* Fixed skipping callback handler being affected by rollback
* Refactored doll show method
* Fixed updater (AGAIN!!)
* Disabled the 'server not responding' hint because it doesn't really match what's happening in the server code
* Version bump
* Fixed outfit deletion tab not updating the list of items
* Fixed Tonks' public requests menu crashing due to an omitted result type
* Removed manual image rebuilding in wardrobe (superseded)
* Improved skipping performance by delaying the call to render functions until after skipping ends
* Fixed skipping not refreshing the doll image
* Fixed skipping callback handler being affected by rollback
* Refactored doll show method
* Fixed updater (AGAIN!!)
* Disabled the 'server not responding' hint because it doesn't really match what's happening in the server code
* Version bump
* Fixed outfit deletion tab not updating the list of items
* Fixed Tonks' public requests menu crashing due to an omitted result type
* Removed manual image rebuilding in wardrobe (superseded)
* Added a separate entry for mods compatibility (saves and mods rarely follow the same upgrade rules anyway)
* Improved mods handling by automatically disabling incompatible mods
* Fixed a RuntimeError caused by changing set size during iteration
* Fixed mods crashing on init in user space
* Fixed revertable types inside modding init
* Fixed semantic version crashing mod loader
* Updated example mod
* Fixed 'Panty Thief' event requirements
* Improved event validation to avoid errors in user space
* Offset game object initialization to avoid bogus init errors
* Added a UI lock mechanism to avoid render stalls
* Fixed initialization issue due to python init offset for android devices
* Fixed a hang caused by joining threads on android devices
* Fixed a race condition when forcefully stopping threads
* Implemented threading and lazyloading for the main doll
* Added global rebuild method for the dolls
* Updated save compatibility patch
* Fixed wardrobe categories showing locked items
* Fixed Cho's suspenders invalid image
* Fixed rebuild_wardrobe_icons referencing a global instead of a local
* Fixed get_equipped_wardrobe_item nulls
* Added debug info for debugging threaded icons
* Implemented new DollThread method with thread-safe locking mechanism and pickling support for thread event queues
* Added memoization for wardrobe elements
* Added threading for various wardrobe-related methods
* Added lazyloading (to avoid render stalls)
* Added button generation for DollCloth and DollOutfit instances
* Significantly reduced code repetition inside the wardrobe loop
* Added new methods for the Doll, and improved others.
* Fixed viewport adjustment values resetting on interaction
* Fixed character chit-chats performance issues
* Updated saves compatibility patch
* Fixed character cheeks and tears layers being stuck in both gameplay and character studio
* Fixed missing reset properties during end event labels
* Improved updater hint for potential edge cases
* Added feedback hints when clicking 'check for updates' button in the main menu
* Updated methods to reflect the new changes
* Fixed updater crashing with `u` parameter due to explicit no-parameter screen definition, while renpy expects the (lax) implicit definition
* Fixed server url
* Improved efficiency of RoomObject image creation
* Fixed a crash during one of the Tonks' hangout events
* Fixed DollMakeup object lacking clone method, causing issues with saved outfits
* Fixed DollMakeup non-uniform parameter order
* Fixed doll strip method affecting types like pubic hair, piercings, and tattoos
* Fixed ATL flicker on room objects due to inefficient creation of the images for room objects
* Fixed mistakenly added shadow property for Hermione sex scene lean back pose
* Fixed jumps to non-existent labels
* Fixed calls to non-existent labels
* Fixed typos in show statements
* Fixed grammar
* Implemented a workaround for inconsistent ATL interpolation
* Converted Cho's personal favours into the new system, and cleaned up relevant code.
* Fixed floating dust effect restarting on every interaction
* Refactoring
* Converted Astoria's spell training into the new system, and cleaned up the code.
* Improved Astoria's menu layout
* Replaced -hidden- menu feature names with actual the actual feature names
* Refactored Astoria's file structure and naming convention
* Temporarily disabled spell training stats
* Converted Luna personal favours into the new system, and cleaned up the code.
* Added 'noncompliant' return result to differentiate between unmet event requirements and the disabled states
* Added disabled state default parameter
* Converted Snape's hangout events into the new system, and cleaned up relevant code.
* Fixed unreachable cho_quid_E9 event due to an unintentional jump
* Temporarily disabled Snape's hangout stats
* Converted Tonks' public requests into the new system, and cleaned up relevant code.
* Added missing repeat dialogue for one of the events
* Added event flags
* Fixed Tonks 'open wide tongue' expressions zorder to make it work with clothes
* Fixed a crash inside facial constructor when assigning a zorder to a file
* Converted 'panty thief' event into the new system, and moved it into 'odd jobs' section
* Removed shaming menu from Hermione (superseded)
* Removed shaming_class, and relevant pieces of code (superseded)
* Split maid and promoter jobs, and simplified the file structure
* Enable quidditch outro event
* Add daytime/night time switch for the color temperature shader
* Fixed lacking jump to end_cho_event at the end
* Fixed missing flag switch
* Reworked and converted previously named 'wear my cum' events into the new system, renaming them 'cumslut' events, and moved them into public favours menu.
* Improved writing and story consistency for cumslut events.
* Fixed jobs black fade.
* Converted Hermione's jobs into new system and added them into the new 'Odd jobs' favor section
* Converted Hermione's yule ball event chain into the new system
* Improved milestone unlock for Hermione tier 4
* Improved menu exit choice handling
* Moved unused labels outside the script files
* Reimplemented disabled menu option
* Reimplemented named menu options and a back/cancel button support
* Reimplemented icon harts
* Fixed flag check in blowjob public request
* Fixed a potential resolution glitch in gui initialisation
* Fixed a potential label parsing bug in Hermione's summon menu
* Replaced public_voyer status with public_stripping
* Fixed blowjob T4 fail variant event label naming.
* Fixed missing 'ask her to do x' blurbs for blowjob fail event variants
* Fixed cancellation method for events utilising subevents
* Fixed callstack when cancel method is called and the next node is a jump (odd)
* Fixed missing 'ask her to do x' blurbs for fail event variants
* Fixed 'grope her' fail variant repeat dialogue flag
* Removed 'hermione_favor_menu' from ignore labels (superseded)
* Converted Hermione's public requests into the queue system.
* Replaced event checks with status checks for the affected events.
* Ignore local labels in event completion tracking
* Improved readability for debug outputs
* Skip Luna intro on dev
* Added internal counter for queues
* Simplified global vars for event completion checks.
* Temporarily disabled Hermione's statistics menu
* Replaced counter/points checks with status flags.
* Disabled debug profiling for images
* Added event callbacks support
* Added support for in-game favour-like behaviour
* Added debug functions
* Added extensive event parameters
* Added a bunch of new methods
* Added modding support
* Added completion tracking
* Added menu handlers
* Added global vars
* ... more
* Posed end section of Throatfuck variant.
* Added masturbate sounds.
* Added clothing checks and stripping.
* Fixed missing colour on some eye variants
* Added Sexual activity states for Cho.
* Minor writing adjustments.
* Implemented quidditch outro CGs and posed them
* Fixed remaining visual bugs during the retrospection section
* Disabled ability to rollback to before the retrospection to avoid issues
* Improved sepia transform
* Fixed transitions for chibis
* Fixed lack of floor division in col calculations for chibis
* Fixed maxsize change incompatibility with chibis
* Disabled chibi-related debug printing for the public build
* Added parcel callback support for the outfit store
* Added execute_callback wrapper function
* Fixed ball quest item never unlocking after receiving the outfit, soft-locking the game
* Implemented deepthroat part of the event
* Implemented deepthroat CG
* Fixed missing open shirt layer for handjob CG
* Fixed some minor writing problems