* Added new head icons for characters
* Fixed initial genie head position for the wheel menu
* Added new interface sounds
* Converted door interface to the new wheel menu (partial)
* Fixed wheel menu condition bug
big work
what was reliable before is now not, in recent versions of renpy, which is why we added that new config (which I put in say.rpy, but it can be moved somewhere else)
Also fixes the game_menu's title position, incidentally
some changes are incompatible with my diary and achievement branches, respectively, they will need to be merged with a bit of manual care
otherwise the implicit return is at the end of the file, which means if we add another label down the file, it will be executed after give_gift
(cherry picked from commit 38787bdc4c)
in addition to benigh simplification, this actually fixes a bug : setting pos and align in the same line is a bug, it's always been unspecified, you should have been setting *anchor* instead. xycenter does that now.
(cherry picked from commit 48c4c4ecad)
I chose not to add them directly in the screen, to keep it readable
but even though they're still global variables, now they are dynamic and cleaned as soon as we exit the menu
(cherry picked from commit 32cf1de3a0)
- don't use a reserved name (starting with an underscore)
- use a file-local mangled name (starting with two underscores
- use renpy.dynamx to cleanup the variable automatically
(cherry picked from commit 3e86094b0b)
* Fixed missing 'whore collar' unlock method call
* Fixed gallery not working correctly by extending call_replay funcionality by adding support for nested stores
* Converted Astoria's spell training into the new system, and cleaned up the code.
* Improved Astoria's menu layout
* Replaced -hidden- menu feature names with actual the actual feature names
* Refactored Astoria's file structure and naming convention
* Temporarily disabled spell training stats
* Converted Snape's hangout events into the new system, and cleaned up relevant code.
* Fixed unreachable cho_quid_E9 event due to an unintentional jump
* Temporarily disabled Snape's hangout stats
* Added internal counter for queues
* Simplified global vars for event completion checks.
* Temporarily disabled Hermione's statistics menu
* Replaced counter/points checks with status flags.
* Disabled debug profiling for images
* Fixed misnamed "Jerk off naked" chibi animation, which caused it not to load.
* Fixed Hermione "-Let's Duel-" menu unlock.
* Fixed misnamed Tonks event vars, which caused her to not appear during the intro.
* Fixed misnamed Tonks event vars in cheats, which caused her events not to get skipped when you skip the intro.
* Moved temp "_cumming" variable to "hg_pf_admire_breasts_T3" as it is later checked even if you don't pick "masturbate" option.
* Minor writing and blktone fixes.
* Fixed regression in sprites positioning method
* Fixed missing paperwork unlock when using quick start
* Removed redundant align attribute from doll class
* Added creampie, anal_creampie, gokkun, statuses
* Fixed double defined memory flag
* Fixed non-existent screen call in some events
* Fixed a non-existent hermione expression call
* Fixed non-existent hide image tag call
* Fixed menu text styling, and grammar
* Fixed status flags not adhering to the naming convention
* Replaced caught_genie_masturbating status flag with an event flag
* Added additional event flags where it made sense
* Added "states.her.status.caught_genie_masturbating" flag, and changed previous "states.her.status.handjob" checks to use it.
* Added "states.her.status.cum_body" flag, used to check when genie first cums on Hermione's clothes/body.
* Adjusted some checks.
* Added milestones tutorial, briefly explaining the relationship system
* Added temporary flag to disable one-off dialogue option during 'give me a handy' sub-event
* Improved and posed "Give me a handy".
* Posed "Dance for me".
* Adjusted some of Hermione's nickname requirements to align with her attitude.
* Minor writing improvements.
* Added missing hooch head icon
* Removed leftover references to update_interface functionality
* Fixed missing directory for expressions causing crashes in character studio
* Fixed unlock state detection in character studio
* Fixed hooch studio crash
* Fixed double fade effect when give_reward label was called
* Fixed Susan's face cum layers not displaying due to wrong file structure
* Fixed card game tutorial highlight placement
* Fixed wardrobe vertical scrollbar styling not adhering to time of day
* Fixed card game tutorial being covered by narrator fade
* Replaced one-off screen effects with images
* Restructured objects and decorations image files and placed them in the relevant room directories
* Moved some image definitions into relevant mirror story scripts
* Removed old interface assets
* Disabled tooltips on android devices
* Improved screen boundary detection to avoid overflow
* Improved readability and padding
* Fixed the existence of tooltip parameter causing massive lag spikes on hover/unhover events (even when tooltips were disabled) by patching the related engine focus function